Field of View
One of the more popular but sadly often left out settings, Field of View lets you adjust how 'wide' your perspective is. At the high-end, you see more, but it can be harder to aim, and depending on your setup, you may get 'fisheye.'
The benchmark shows minimal to moderate change in framerate between each setting, but a significant shift in each setting on maximum framerate. I recommend playing with this setting to find what you're most comfortable with, and to ensure it's not any higher than it has to be, thereby costing you valuable frames.
Blood and Gore
This setting is about as straightforward as it gets. Enabled, you see massive blood spraying from enemies when killed. Disabled, you don't. Either way, blood disappears quickly afterward, which makes it impossible to test accurately, so there's no benchmark here.
The quality at which the scene is rendered, corresponding to the number of pixels; higher resolutions mean more pixels, which means higher quality.
When moving from 1600x900 to 1920x1080, you can see significantly reduced aliasing; when changing from any of the settings to another, you can observe more in-depth shadows on certain objects like the netting in the distance.
This setting normally has a significant impact on performance, but as you can see, there is none here, except for an important hit to max framerate, which only occurs at 1920x1080. This appears to be due to the significant reduction in aliasing.
It's strongly recommended to keep this setting at the maximum supported by your configuration due to the aliasing, the reduction in quality that will be seen when upsampling from a lower resolution, and the minimal impact on performance.
Resolution is marked as highly demanding on the GPU, and not at all on the CPU.
This lets you choose between the well-known fullscreen and windowed modes (the former better for performance, and the latter better for multitasking), or the somewhat less well known Fullscreen Borderless mode, which appears identical to Fullscreen, but allows for quick switching between the game and other tasks at the cost of game performance. Since windowed mode requires a different resolution, I tested just Fullscreen and Fullscreen Borderless modes.
The benchmark shows an expected significant increase in performance when moving from Fullscreen Borderless to Fullscreen. If you need the extra performance and don't mind worsening your ability to multitask, stick with Fullscreen. If you can spare the hit and enjoy the ability to switch quickly between the game and other tasks, stick with Fullscreen Borderless.
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- Page 1 [Introduction, Testing Setup, & System Requirements]
- Page 2 [Field of View, Blood and Gore, Resolution, & Screen Mode]
- Page 3 [Graphics Quality, Character Texture Quality, Environment Texture Quality, & Particle Quality]
- Page 4 [Sun Shadows, Local Light Shadows, Max Shadow Casting Lights, & Animation LOD Distance]
- Page 5 [Physics Debris, Scatter Density, Blood Decal Amount, Anti-aliasing, Motion Blur, & SSAO]
- Page 6 [Screen Space Reflections, Depth of Field, Bloom, Light Shafts, Skin Shading, & Final Thoughts]