While your class choice will naturally have a large impact on the game, ranging from what items you can equip to how you go about defeating bad guys, ultimately the game remains the same at its core regardless of class. At the heart of AoR is a massive world to explore, broken down into three major areas, each of which are designed for the game's major race conflicts - Dwarfs vs Greenskins, Dark Elves vs High Elves and Chaos vs Empire. It is in these areas that each realm fight each other for control
over the maps by being the most active, which grants special bonuses and advantages to the winning realm. Each area also has four tiers which in turn each have at least two maps which, again, in turn cover at least two chapters. The tiers more or less act as a means to separate players based on Level, as a lower level character won't last very long in an upper tier, whilst a higher ranked character will have restrictions in lower tiers, such as being unable to enter the RvR areas of maps they clearly
out rank (with a hilarious consequence if a player ignores the warning and does it anyway).
The beauty of the maps and areas in AoR besides their massive size is the fact that, despite what race and class of character you choose, you can travel to just about anywhere in the game, providing you're prepared to travel there. While parts of the game will have swift access through a Travel Master, this method won't get you everywhere, so expect a fair amountof running around in this game. It isn't absolutely vital that you do travel to different areas in the game, but your character's home area
won't likely feature enough XP opportunities alone, so unless you want to move up to the next tiers unprepared, it's usually a good idea to maximize the XP potential of each tier before moving to the next which includes visiting as many areas as possible.
However, while traveling around is somewhat vital to keep ahead of the curve, that's not to say the game lacks means to generate XP, in fact, just about everything in AoR will grant you XP. This of course includes slaying enemies and completing quests, but RvR gameplay and even just exploring areas will help towards increasing your character's level, not to mention participating in the game's many public quests, which can be very fun. Throughout each map you will come across areas which allow you
and anyone else in the area to join together and participate in a public quest, which are completed in stages. The first stage might be something like killing 100 of a specific enemy type in the area, where as stage two might mean killing 8 champion class enemies, and then finally perhaps a last stage or two taking on a boss class enemy. These public quests can be very difficult and will usually require a cohesive effort by players, ideally in a party or warband, but are very rewarding when finished both XP wise
and items wise, granting gifts to those who participated the most in the quest. Even if you fail to register enough of an impact however, you will almost always at least be given 'Influence' points, which can be used to gain rewards from leaders in each chapter, usually consisting of quality items or potions.
While naturally XP and leveling up is a central part of AoR like it is any MMORPG, there is more to the game than just completing quest after quest. The game has a lot of depth in most aspects, featuring an in-game auction system for items and of course a fully fleshed out merchant system to buy and sell goods. As you move along in the game, you will also be able to gain crafting skills, allowing you to create potions and talismans, as well as gathering skills, used to collect elements and items for
use in crafting. When you reach level 20, you will also be able to move about in the world with greater pace by being given access to transport, with varies depending on your character's class. For instance, a Dwarf with have a helicopter like propeller backpack, whilst other classes may have a creature to ride around on like a horse.
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- Warhammer Online: Age of Reckoning PC Review page 1
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