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Too Human Xbox 360 Review (Page 2)

Nathan Davison | Sep 4, 2008 at 11:00 pm CDT - 4 mins, 35 secs reading time for this page
Rating: 55%Developer and/or Publisher: Silicon Knights

[img]toohuman_xb360_3[/img]Perhaps this reality of being unable to die was designed to emphasise Too Human as a story driven experience with some mindless action thrown in between the cut scenes, which are reasonably well done by the way, but even the storyline can't carry this game much further than its generic and bland gameplay. As it happens, the story really doesn't get very far in Too Human, and while I don't want to spoil anything here, the ending is so disappointing and uneventful, that I reckon this entire
game and its storyline could have been summed up in a five minute intro sequence for Too Human 2, which one has to hope features much more meat to the storyline if it is to be made. I mean really, the amount of repetition and mind numbing combat you have to endure in this game only to get to a crappy ending makes the whole experience pretty much pointless. Hell, if you take away the fact the game lives off of throwing the same enemies over and over and over at you time and time again, not to
mention half of your time is spent wandering around walking to your next fight, you would probably only find 5 minutes of substance anyway.

The only real break from the seemingly endless repetition in Too Human's gameplay comes in the form of 'cyberspace', which Baldur can enter at various points in the game, represented by water wells sprinkled throughout the environments you fight in. Cyberspace, besides being a rather confusing and odd inclusion into the gameplay, provides a peaceful place for you to frolic around in, solving a few basic puzzles based on abilities you have in cyberspace such as pushing and setting fires. This then
typically allows you to explore cyberspace further, usually coming across installations that feature items for your collection, sometimes quite rare ones. The thing is though, besides when the game wants you [img]toohuman_xb360_4[/img]to go into Cyberspace to unlock a section that somehow also unlocks a section in the real world, this is not a part of the game you really have to engage at all. While you will find the aforementioned rare item or two, I found most special items collected in Cyberspace couldn't be used by the
time I finished the game anyway as the level requirement was much too high - in the 40's, where as I finished in the 20's. The game does allow you to take finished character through again, but honestly, one game through Too Human was more than enough for me.

There are a few elements to the game however that aren't quite as bad as others. The RPG implementation, for instance, is reasonably solid. This of course includes collecting loot and leveling up with skill points across various attributes, not to mention a large degree of control over armor pieces, weapons, and runes you may add to these items to enhance their ability. The game also has one feature that I absolutely love and that's the ability to save anywhere at any time independent of checkpoints or anything
like that. I guess it isn't so much of a big deal given the fact you can't really die as outlined already, but I still appreciate being able to save whenever I want to in games. In a round about way, the ability to save probably serves its most use combating the game's draining repetition, allowing you to save anywhere to take a break, and pick up again without losing any progress.

Visually the game is just about as average as everything else in the game. It's good to see all major items such as armor and weapons you attach to Baldur uniquely represented visually, but from a detail point of view Too Human is nothing to write home about. The environments are particularly drab and bland, featuring repeated textures and settings basically from the very start to the very finish. While the environments can be quite large, perhaps even unnecessarily large at times, the design is
extremely linear, relying on lame objects like knee high building ruins and invisible walls to restrict access. Once again, I'm not expert on Norse Mythology, but I'm pretty sure a god of Baldur's caliber has the ability to climb what effectively are preschool grade playground equipment grade obstacles.

Overall, the problem with Too Human it just doesn't stand out in any meaningful or significant way. While stuff like the graphics, controls, gameplay and inventory and item system each seem satisfactory on their own, collectively they combine to produce a generic RPG that doesn't really seem strong in any particular aspect. The premise combining Norse mythology with a cybernetic world is somewhat interesting but the lack of any real character development in the
storyline beyond the typical "evil guy vs good guy", not to mention a terribly disappointing end, results in the game's potential strongest point, i.e. the story, to only being a notch or two above mediocrity itself in implementation. If you're the type of gamer who is easily had by RPG's in your quest to level up, then Too Human will probably keep you occupied from start to finish, but even then you can do that with a rental. For everyone else, go play Mass Effect instead.


Last updated: Dec 13, 2019 at 07:18 pm CST

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Nathan Davison

ABOUT THE AUTHOR - Nathan Davison

Nathan founded Hardware Avenue and 3DAvenue in 2000 and 2003 respectively, both of which merged with TweakTown to create TTGamer in 2007. Nathan can be usually found composing articles and reviews from the PC gaming and hardware world, but has been known to venture into the realms of console gaming as well (but he insists he doesn't enjoy it as much!). As a senior gaming editor, Nathan's responsibilities are much the same as they were with 3DA; reviews, articles and ideas.

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