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Crysis PC Review (Page 2)

Nathan Davison | Nov 17, 2007 at 11:00 pm CST - 4 mins, 27 secs time to read this page
Rating: 75%Developer and/or Publisher: Crytek

[img]crysis_pc_3[/img]To sit here and outline all the AI quirks in

this game would simply take too long, it really is that severe. At times the AI can be fine if not quite exceptional, but far too often it is anything but.

The problem stems from the open ended nature of the game. Some shooters can get around the possibility of even having bad AI by making each individual

enemy more or less useless on their own - they are designed to pop-up, take as much of your health as possible and then be killed, replaced by another enemy
who does the same thing. In Crysis, you get the feeling each enemy is a living breathing soldier in its virtual world that has a purpose beyond being

brought down in a few seconds which is a commendable approach to take, but the problem with this approach is the AI really has to be next to perfect for it

to work, and this just isn't the case in Crysis. I think the best way to put it would be the complex attempt at AI in enemies in this game often

falls over itself creating varied but usually
robotic, unrealistic and sometimes down right absurd reactions.

What's worse is the single player game doesn't really make up for it in any meaningful way. The shooting in this game is surprisingly quite dull, and

quirky in itself. For most guns in the game, you can bring up a customization screen that allows you to toggle between a few addons such as the type of

scope, a laser pointer, and other various weapon specific options. This is a pretty nice feature but for some weird reason this game has a hatred for

medium to long range combat. Unless [img]crysis_pc_4[/img]you have a

attention grabbing sniper rifle on hand (which doesn't seem to be very often), shooting at a distance not close enough for a reasonably easy head shot

kill is almost pointless in Crysis, as you can literally unload an entire clip into an ordinary enemy's torso in this game from a distance and not

bring him down, let alone the more advanced enemies you encounter later in the game. Now, I understand in 2020 body armour will likely be improved, but this

is just silly, and further exposed by the fact
even with the 'Excellent Armour' ability active on your Nanosuit, you can barely take a few bullets yourself before you need to retreat and heal, and I

mostly played on the regular difficulty setting. There just doesn't seem to be much balance between your health and the enemy's health at all unless we're

talking heading shots.

If there is one positive you can take from the often unrealistically robotic AI and the weird ineffectiveness of longer range shooting, it is that the

gameplay in Crysis will definitely offer a challenge to just about any level of FPS gamer. There are four major difficulty settings and as you

step up, the challenge will become noticeable greater; this has definitely got to be one of the more difficult shooters ever made for sure. As it would

happen though part of the reason for this is squad
combat takes a strange absence from Crysis despite the fact the whole premise of the game is you're a member of a special forces unit. In this day and

age, squad based combat in shooters is becoming a standard and it just isn't very authentic to see a US Army operative such as your

character undergo seemingly vital missions against the North Korean army and an alien force basically all by himself, Nanosuit or not.

I guess you can say at this point in the review the single player experience in Crysis is a bit of a let down. I think Crytek got the ideas and

framework right, the execution is just not quite there. It can certainly be a lot of fun and I don't think there have been as many intense moments in

any shooter before it, not to mention there seems to be a lot of storyline and gameplay on offer, but this was meant to be the "most advanced shooter

ever made", and I'm just not seeing that in the
game's AI and not even really the game engine itself, which again features a few undesirable traits from Far Cry, mainly revolving around the

occasional bug and quirk. Lets just say you shouldn't be surprised if you find yourself physically stuck a few times in this game, or if you reload

after death and see the burning carcase of your destroyed vehicle still there and enemy AI still alert to your presence despite the fact your save game point

was before they even saw and killed you. The game
engine is still quite impressive particularly the physics engine which allows for everything up to structures such as shacks and small buildings to be

leveled with the game's awesome explosions, but the same sort of short comings we saw in Far Cry remain in Crysis, resulting in what is really

quite an unpolished and 'rough around the edges' type of shooter that, like Far Cry again, could probably use a patch or two to smooth the experience


Crysis PC

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Nathan Davison

ABOUT THE AUTHOR - Nathan Davison

Nathan founded Hardware Avenue and 3DAvenue in 2000 and 2003 respectively, both of which merged with TweakTown to create TTGamer in 2007. Nathan can be usually found composing articles and reviews from the PC gaming and hardware world, but has been known to venture into the realms of console gaming as well (but he insists he doesn't enjoy it as much!). As a senior gaming editor, Nathan's responsibilities are much the same as they were with 3DA; reviews, articles and ideas.

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