Technology and gaming content trusted in North America and globally since 1999
8,621 Reviews & Articles | 61,115 News Posts

SKATE Xbox 360 Review (Page 1)

EA takes a realistic approach to skating with SKATE, but with mixed results.
Nathan Davison | Oct 22, 2007 at 11:00 pm CDT - 5 mins, 26 secs time to read this page
Rating: 75%Developer and/or Publisher: EA

When you think about skate boarding videogames, you think about one name - Tony Hawk. There is no doubting the fact that ever since Neversoft and

Activision teamed up for the original Tony Hawk's Pro Skater on the PSX back in 99, there has probably only been one name more recognizable in sports

based videogames, and that's Madden NFL. THPS was and is popular because it combined hardcore skate boarding with pick-up and play arcade style

gameplay, and it did it so well and dominated
the genre so much that [img]skate_xb360_1[/img]there was virtually no

point in competing titles at all, and as such none came about that even got close to challenging its crown. That is, until now. EA have decided to enter the

long since emptied out pool that is the skate boarding video gaming genre with SKATE, but with a twist, because while the Tony Hawk series

caters towards the mainstream gamer with its arcade-ish style, SKATE is dictated by the laws of the real world.

Based around the fictional city of San Vanelona, SKATE deploys the expected open-ended nature that has become standard in just about every genre

where it makes sense to be standard. This means, as you skate around the city and its four major areas, you can choose what to do and when to do it, and in a

game design decision I love, just about everywhere in the city is accessible from the start. This is mostly appreciated in the game's 'Career' mode, which is

the primary mode on offer, because it is here
where you will actually be able to do stuff other than just skate around randomly, as you do in the 'Free Skate' mode. It is in the 'Career' mode where you

create your skater from a bevy of customizable options ranging from body and face types to clothes and accessories, and embark on your journey to go from

amateur to pro skater, and from pro skater to legend.

To do this, you must work on your 'coverage', or in other words, work on getting your name out there. As you skate around the streets and parks of San

Vanelona, you will come across certain event types that each have their rewards, such as improving your reputation amongst the skating community and earning

sponsorships from the many included licensed brands, to money rewards so you can buy more gear for your skater. The amount of variation on offer with these

types of events is quite plentiful, ranging
from challenges from pro skaters to pull off specific tricks to following other skaters through tricky paths testing your ability to skate downhill quickly.

There are [img]skate_xb360_2[/img]also other events that are not

related to the game's coverage or money system, such as the "Own The Spot" events, which task you with beating a top score on a particular object

or landmark. Whatever the case, there is always plenty to do in the career mode, and you can what to do, and when to do it.

Advancing the storyline in the career mode is all about reaching the next level of exposure which means photo shoots in magazines, features in videos, and

other achievements of that nature. The game interacts with you via a product placement in the form of a T-Mobile Sidekick, sending you voice recorded

messages when new locations or events of interest become available. This virtual Sidekick device is just one of a few handy features the game has in your

character's 'back pack', which also includes a complete
trick list, a log book featuring a load of stats and information about your current skater, a 'spot bible' detailing all the 'Own The Spot' areas of the

city, the ability to change all your clothing and skating accessories you have already purchased, a map of the entire city allowing you to spawn at any

active event either completed or not, and the ability to access any photos or replays you've created during the course of play. There is also Xbox Live

accessibility within the Sidekick for quick access to playing
online and viewing community created media.

The career mode is definitely where most of the gameplay can be had in SKATE, but there are other modes to keep you busy if developing a skater

isn't your cup of tea. As mentioned already, there is the ability to 'Free Skate' the city but the only difference here besides the lack of career related

events is you are allowed to skate with one of the game's included pro skaters - otherwise the career mode itself is basically just as

open and 'free'. For multiplayer, the game has two modes on offer - the
ability to go on Xbox Live and skate online in either ranked or unranked matches, or the ability to play against friends locally using the 'Party Mode'.

Whatever the mode, the gameplay in SKATE basically remains the same across the board, and it is at the gameplay where SKATE will either turn

you away, or leave you hooked. This is because, as hinted on in the opening paragraph, SKATE has a very heavy emphasis on realism, which is quite a

change from what we've come to know and love in this genre. This heavy emphasis on realism has its positives and negatives, and depending on what type of

gamer you are, you're either going
to love it, or hate it.

Simply put, SKATE is going to be the skate boarding enthusiast's wet dream when it comes to videogames. While series in the past like THPS

have focused on huge air with insane tricks, SKATE is quite the opposite, featuring realistic air, plausible tricks and an bias towards technical

prowess. This is all mainly thanks to the fact the game is played out in a fully featured physics engine with realistic gravity, velocity, momentum,

collision detection etc, creating a very true
to life feel to the game. In other words, things you don't expect to be possible in real life probably won't work in this game either. For example, If your

skateboard nicks some other object in the air during a trick or a grind, then don't expect to land on all four wheels. If you're trying to do a backflip and

you let go of your board before finishing your rotation, expect to eat some asphalt. The physics engine in this game is probably one of the best and most

authentic ever featured in a game regardless
of genre.

Xbox 360 Elite Console

Last updated: Apr 7, 2020 at 12:28 pm CDT

PRICING: You can find products similar to this one for sale below.

USUnited States: Find other tech and computer products like this over at

UKUnited Kingdom: Find other tech and computer products like this over at

AUAustralia: Find other tech and computer products like this over at

CACanada: Find other tech and computer products like this over at

DEDeutschland: Finde andere Technik- und Computerprodukte wie dieses auf

Nathan Davison

ABOUT THE AUTHOR - Nathan Davison

Nathan founded Hardware Avenue and 3DAvenue in 2000 and 2003 respectively, both of which merged with TweakTown to create TTGamer in 2007. Nathan can be usually found composing articles and reviews from the PC gaming and hardware world, but has been known to venture into the realms of console gaming as well (but he insists he doesn't enjoy it as much!). As a senior gaming editor, Nathan's responsibilities are much the same as they were with 3DA; reviews, articles and ideas.

We openly invite the companies who provide us with review samples / who are mentioned or discussed to express their opinion. If any company representative wishes to respond, we will publish the response here. Please contact us if you wish to respond.

Related Tags