Animating Vice City, breathing life into the citizens that inhabit the seaside paradise, is an important part of making the game come alive. All walks of life including tourists, rollerskaters, sunbathers, shoppers, police officers, retirees, gangsters, bums, pensioners and regular citizens, inhabit Vice City, and they all have a mind of their own. Watch roller skaters dancing on the sidewalk, old men taking a break on a park bench, and yuppies hurrying to work on the bus.

On Foot
Tommy swaggers through the city checking out the locals, and if you give him a moment's rest he'll note the time on his watch, yawn, or stretch out some kinks. In the path of an oncoming car, tap jump at just the right time and Tommy will dive out of its path. Sprint for too long and he'll slow and eventually stop, out of breath. Over time, as you gain stamina, Tommy will sprint for longer and longer durations ...it pays to travel on foot.
In Vehicles

Rockstar North pulled off the near impossible, they got a variety of motorcycles to look cool and feel just right. Considering the number of variables, they found the perfect combination of animations to chain together and make the whole experience flow. Tommy ducks and weaves on the bikes, kicks his heel out on the choppers, drops his knee close to the pavement on the sport bikes and walks the bike backwards in reverse. Try getting onto a bike from the front; Tommy leaps and jump kicks the rider(s) off the back of the bike.
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In Combat

Cut-Scene Motion Capture
Both motion-capture and stop-motion animation techniques were used when creating the game, the cut scenes are motion captured and in-game animations are created using a combination of the techniques. All the animations created for Vice City are extensively customized before they're ready for insertion in the game.
All the cinematic cut-scenes were fully motion-capped in a high-end mo-cap facility. Once the mo-cap is synthesized into the engine, and voice over recorded, models must be slowly and painstakingly lip-synced to the audio. The cut scenes in the game are treated like a movie and are crafted with a cinematic look; attention to detail is key when finalizing the camera angles. The end result is a series of highly stylized cut scenes that tell the story of one man's rise to the top of a criminal empire.
