Anthony Garreffa's Blog
I've had around a week with various GeForce GTX 960s, starting off with the ZOTAC GeForce GTX 960 AMP! Edition, with my review on that card right here, but now the MSI and EVGA cards are here. ASUS should have a card to me soon, and so will Inno3D and many others. For now, let's take a look at some of these cards.
Here we have the ZOTAC GeForce GTX 960 AMP! Edition, with a plain style compared to what's coming.
These two shots are of the EVGA GeForce GTX 960 SuperSC ACX 2.0+ of which I'm reviewing right now. This review should be completed tomorrow and on the site ASAP. The card is a little more 'plain' than the AMP! Edition from ZOTAC, but with more exotic cooling an an 8-pin PCIe power connector for a higher overclocked card, and of course more performance.
Finally, we have here the MSI GeForce GTX 960 GAMING 2G OC. This has a beautiful black and red style, with MSI's coveted TwinFrozr V cooling.
The question is, which one do you think looks the best?
We've just heard today that the US government is blaming North Korea for the hack on Sony Pictures Entertainment, and that it could respond to this attack. White House spokesman Josh Earnest said that this was an example of "destructive activity with malicious intent that was initiated by a sophisticated actor."
The Obama administration said that it needed a "proportional response," but personally, wouldn't the Obama administration need to not only provide the American people with proof, but the world at large? Let's put the shoe on the other foot. Let's say China was hacked, with the Chinese government coming out and saying that it had proof that the US government was behind it. The world would want damning proof. Undeniable evidence that the US government would do such a thing to the Chinese, everyone would want to see it.
Sony is a Japanese company, but the US seem to be stepping in and taking not only all of the responsibility for a counter-attack, but are coming out blaming them without providing proof. Will this happen?
This could end up being a lot messier than most have thought, because if North Korea wasn't behind the attack, this could be poking the bear with a very, very big and hard stick. But before all of that happens, for a country that is pretty much in the stone ages, how did they get the smarts to hack one of the biggest companies in the world and evade the FBI, NSA, and all of their spy systems like PRISM? We've learned since NSA whistleblower Edward Snowden came out and then on the run, that pretty much everything that is connected to the Internet, is recorded, bagged and tagged by various government agencies.
All of this spying power, all of this brain power, and a country that is at least 50 years behind them technologically, beat them. Now, we're hearing that the US wants to respond, like it was a terrorist attack, but will the people buy it? Will you buy it?
I have four of the beautiful, super high-end SAPPHIRE Radeon R9 290X 8GB Vapor-X GPUs sitting next to me, and since I can only use 2-3 in a system at once because of their 2.5-slot nature, I thought I'd do something different with the fourth one.
Who wants to see me do a teardown of the GPU? I've never done it before, but I thought it would be good to look at a naked SAPPHIRE Radeon R9 290X 8GB Vapor-X GPU, one of the highest end video cards on the market. A true beauty, with an insane 4K-ready 8GB of VRAM and a beautiful, quiet cooler in the form of the Vapor-X unit SAPPHIRE has slapped on it.
Who wants to see me tear this bad boy down to its bare naked PCB?
We are livestreaming our latest video podcast, come and check it out!
Update: Well, I'm using the older set of GeForce drivers and the game locked up - disabled SLI, game locked up. ACU.exe just crashes. Now I'm installing the new 344.65 drivers from NVIDIA, which are "Game Ready" for Assassin's Creed: Unity - let's hope this fixes the issues.
I've secured myself a copy of Assassin's Creed: Unity, the latest entry in Ubisoft's money-making adventure game, and now I'm going to give it a go for the next hour to see what I think about it.
I haven't played an Assassin's Creed game before, apart from an hour or two here and there, or at a trade show or event. I'm going to be playing it as a total newbie to the franchise, which should give you guys and girls a very specific, yet strange look into the world - especially for those who have played it before.
Come check out my Twitch stream right here! I'll fill this blog in a little later with my impressions on the game.
Apple is experiencing a huge issue with the 5.5-inch iPhone 6 Plus, where the top third of the phone bends after a week or so of living in your pocket. Considering the iPhone 6 Plus has only been available to consumers for a week, this is absolutely damning to Apple. As usual, some of the Apple friendly tech sites and blogs have been steering clear of reporting on it, which shouldn't be surprising to most.
For the unbiased (and even though I say that, I'll get blasted in the comments for this), this simply isn't good, for a multitude of reasons. First, Apple let this smartphone get out into the world, either knowing this would happen (and if they did, that is beyond poor judgement from every level at Apple, right up to Cook), but if they didn't, then it is irresponsible of them to have not tested it (for just a week?) properly.
The problem is, the bending issue on the iPhone 6 Plus is something that cannot be fixed. It's an engineering problem, a material problem, something that cannot be fixed, period. It requires a recall of every handset. What if the screen cracks into your pocket, cutting your leg? Can the battery handle all of that pressure? We're a week in and the pictures are not looking good.
This is the more raw I've ever written, so this is not a "I love" or "I hate" anything about the new iPhone. This is simply "I used the new iPhone quickly yesterday, and here's what I think about it, so far".
I had the chance of using the new iPhone 6 Plus yesterday, Apple's largest iPhone ever. With a 5.5-inch display, it features a relatively relaxed resolution of 1920x1080. After coming from the Sony Xperia Z2 as my daily driver since May, the 5.5-inch size didn't feel that big in my hands. For the past two years or so, I've used a slew of different mid-to-high-end Android-powered smartphones, using most of Samsung's smartphones including the Galaxy S3, S4, S5 and Note 2, Note 3 as well. I've also played with the Xperia Z1, Xperia Z2, Nexus 4, Nexus 5, Nexus 7 (2012 and 2013), LG G3, and many more.
This gives me a great radar for knowing the feel, weight, resolution, pixel density, features, and styles of most of the hottest smartphones on the market for the past few years. When it comes to the iPhone 6 Plus, it feels incredible in my hand, but it's also ridiculously slippery. It would have to be the first phone I'd make myself buy a case for. I usually go naked on my smartphones, without a cover.
The viewing angles, are second-to-none. Apple has done an incredible job with the display, even if it doesn't feature a pixel-packed panel. Apple has really relaxed itself from pushing Retina these days, as its competitors have caught up in terms of display quality, with many of them surpassing them: LG with its G3, and Samsung with its upcoming Galaxy Note 4.
One of the big hurdles I find with my relationship with Apple is that iOS is so stale, and even with the changes Apple introduced from iOS 6 and iOS 7, iOS 8 feels no different. After using Android 4.4 KitKat for the last couple of months, iOS 8 simply doesn't compare to Android. If you've been using Apple for years and haven't gotten deep into using Android or Google's various services, you won't notice. Some people will love it, and that's fine, but for me Google's services are second-to-none. Apple doesn't compare. Microsoft doesn't compare. Samsung, Yahoo, BlackBerry, and every other smartphone manufacturer has nothing even remotely close to the treasure trove of services that Google offers, most of which are free.
Apple has provided something that iPhone users have wanted for so long, but were constrained by the puny 4-inch panel on the previous iPhones: landscape support within iOS. The problem is, 3/4 of the apps do not scale to landscape, let alone work. Spotify doesn't work with landscape for example (again, I didn't have much time to play with it), and many of the other apps I tried didn't feel like they had to "Apple polish" that I'm used to with virtually every iOS-based app.
It's fast, if you're comparing it to any previous iPhone, but compared to the flagship Android smartphones available, even on a fresh out-of-the-box iPhone 6 Plus, it didn't feel uber fast. This is something I expected from Apple when they have 100% control from the silicon level (A8 processor, and surrounding hardware) right up to the operating system. I expected much, much more in the OS department.
Lastly, I had to play with the camera. Apple has always had praise for the cameras - but I'm sorry, after coming from the G3 and Z2, the 8-megapixel iSight camera, which has been heavily improved from the iPhone 5S, just doesn't cut it. It shoots incredibly fast, blowing my G3 and Z2 out of the water, but for pure image quality, it didn't impress me. Again, I only snapped a few photos, but the quality from those first photos didn't have me glued to playing with the camera. The improved interface for the camera is really swish, that is something that caught my eye, but it wasn't enough to keep me playing around with it.
In closing, most of you would've read my now famous blog (which received far more traction, re-tweets, Facebook likes, e-mails and more than all of our news for days in a row, and all of our Apple iPhone news, combined), where I said I was disappointed with the new iPhone. That feeling is still with me, but I did enjoy a few things about the new iPhone - the feel, materials used, is great. The mute button, is something I'll always cherish, and always miss on phones without it, the viewing angles on the display are simply mind-blowing, but that's it.
For iPhone users upgrading from any other iPhone, this is going to be a great leap. But the problem is, there's not enough 'new' to pull Android users away from flagship Android-powered devices, which is what Apple needed. The outright price of the new iPhone is just ridiculous, forcing you onto a two-year contract to justify the near-one-thousand-dollar price of the new iPhone.
All in all, my first hour or so with the new iPhone was good, but definitely not great. Where's my wireless charging? Where's my Retina HD display - iPhone 6 with the same pixel density as iPhone 5S, with a bigger display... what is that Apple? Nothing exciting, or new. For Apple to state a few years ago that the holes had been plugged and rumors would stop - all of the rumors were spot on this time around. Apple needs something truly exciting next, something that has the same effect on the market as their original iPhone did. When that happens, everyone will wake up, and I hope Apple still has that magic. Deep down I know they do, and I want to see them be bold again.
I've just spent the better half of this morning covering the Apple event, where the company announced its new iPhone, which comes in two sizes: 4.7- and 5.5-inch. After I had written it all up, I sat back and thought about it: I'm just not impressed.
I remember when the iPhone was first announced: I couldn't get it in Australia and had to import it for close to $1000. Barely anything worked on it, with MMS messages not working, the Internet barely having functionality, but at the time, it was ahead of its time. It was a truly revolutionary product, seemingly years before its time. Apple had to create an ecosystem around its new iPhone, and it literally changed the world. Everything we do on our smartphones now can be taken back to that moment, as it's the moment Nokia was shot and injured, and the moment that Google gave birth (through acquisition) of Android.
The last iPhone I personally owned was the iPhone 3G, after which I moved to the HTC Desire. Android was still in its infancy then, but I persisted, at the time, iOS wasn't much better. This was before Siri, before the Maps debacle, before the big fight between Apple and Google. After the Desire, I moved to a Samsung Galaxy S II and never looked back at Apple.
My friends and family purchased iPhones, and even when the iPhone 4 launched, it did nothing for me. iPhone 4S came along and was such a slight iteration, I didn't see the point. Apple began losing millions of consumers to Samsung, and then built the iPhone 5 from the ground up. Even then, with a 4-inch display and no notable features over my Galaxy S3 at the time, I still didn't see myself persuaded to upgrade. Apple then launched the iPhone 5S, another phone that I simply didn't see the point in.
By this time, I had started using many other devices, such as the Nexus 4 which had wireless charging. Once I had used wireless charging, it was incredibly hard to go back. Then came Full HD displays, waterproof smartphones, and much more. After using the Galaxy S5 - which I didn't like at all, and then the Sony Xperia Z2 - which I think is one of the best Android-powered smartphones on the market, I started to pretend to get excited about the new iPhone.
I expected Apple to wow the world, wow the world in the way that Apple once again took the reigns as the leader of the smartphone industry. Revolutionizing the way we use our smartphone, offering technology that is a generation or three ahead of the competition. I expected some next-gen screen technology (something that no one expected, not even the analysts or other experts), wireless charging, expandable storage, and more technologies that would've dragged consumers from other devices, back to iPhone.
Apple has bled tens of millions of consumers to Samsung through its Galaxy S4, Galaxy S5, Note 2 and Note 3. Tens of millions. Android is far bigger and badder than iOS can ever be thanks to Google's undisputed services. Google Drive is multitudes cheaper than iCloud, and includes so much more than 'just cloud storage'. Google Maps and Navigation are so much more superior than anything Apple has offered lately. Google Now is absolutely incredible, and very, very useful - but the same cannot be said for Siri other than playing around with it when you first buy your iPhone. Apple has bled these customers, all while keeping this cult-like fashion label on its iPhone.
The iPhone 6 was just announced, alongside the iPhone 6 Plus, but both smartphones offer nothing new. Sure, we have an improved camera, a faster processor, a higher-resolution display - but nothing, new. Everything is just improved on the iPhone 5S, but we have nothing that truly stands out from teh crowd. The iPhone 6 and its 4.7-inch display isn't even Full HD, with a resolution of 1334x750. Sure, that's better than iPhone 5S, but we're getting to the end of 2014, and Apple's iPhone 6 doesn't even feature a Full HD display.
Right now, I'm using the Sony Xperia Z2 and I love it. Fully waterproof, Full HD display, expandable storage, Android OS, wireless inductive charging, 3000mAh battery (lasts all day, then some), and much more. For me to be pulled away from Android, and all of Google's services, I needed something truly revolutionary. The same can be said for the tens of millions of users on Samsung devices: why would they move away, or back to, an iPhone? There's no reason. The new iPhone is for current iPhone users, so that they don't jump ship to other smartphone manufacturers who are offering bigger screens.
This is all it comes down to: the bigger screen.
Before Steve Jobs' passing, Apple, and Jobs himself, said that bigger screens were useless, or a fad. Now we have Apple announcing two new iPhones, both with bigger displays. So it's obviously not a fad, and something that Apple is pursuing - because they know where the market is going.
The new iPhone isn't a great smartphone at all, if you aren't looking through Apple's rose-tinted glasses. But if you're an iPhone user, Apple has just unveiled something that might actually keep you from leaving their embrace for the dark side, or just putting up with your piddly 4-inch display. Not that it's a bad thing, but I'm coming from a purely technology enthusiasts point of view.
The new iPhone doesn't have wireless charging. The 128GB model will most likely hover close to $1000 outright. iOS 8 is still limited by its services, for as many options and bits and pieces it offers, Google's services are far superior (and cheaper) in almost every way. The iPhone 6 doesn't even have a Full HD display. No expandable storage, even in late 2014/2015.
Then we have every other media publication out there with nothing but glowing reports on the new iPhone, with every single site I've looked at so far having nothing but positive spin on the new handset. I'm not going to name names, because frankly, everyone is doing it. I don't know what it is about Apple, but tech sites can't seem to judge Apple harshly. Samsung offered more new things with the Galaxy S5 over the S4, and even then, it wasn't a huge leap - but Samsung didn't receive anywhere near the praise that Apple did today.
Apple announcing a new iPhone is almost like the second coming of Christ himself, no matter what he says or does, people would listen.
All in all, Apple disappointed me today, and it's not like I didn't expect it - but I wanted to see more.
During the Samsung Unpacked event in Berlin, Germany, we heard about a slew of new Samsung products, including the Galaxy Note 4 smartphone, and better: Gear VR. Gear VR is the result of Samsung's collaboration with Oculus VR, which uses the Galaxy Note 4 smartphone as its screen, slotting into the front of the Gear VR device.
This is interesting and noteworthy on so many levels, where we're finally starting to see what the deal between Samsung and Oculus was. Oculus got early access to Samsung panels, and Samsung got help on its own VR tech from Oculus, and early access to Oculus' SDK. But this relationship goes much deeper, as John Carmack, the CTO of Oculus VR, spending over a year getting this technology working - VR on mobile with Gear VR.
We have some better technology inside of the Gear VR, bettering what is found in the Rift DK2. First off, we have a 5.7-inch 2560x1440 Super AMOLED display compared to the 5.5-inch 1920x1080 Super AMOLED panel found in the Gear VR.
Disclaimer: It takes a lot to have me excited in the tech world, a lot. After years of stagnation in the display and general graphics department, the Oculus Rift is the first thing in a very long time that could really change things. After a year with the DK1 unit, my DK2 turned up today, and wow, wow, wow, is it a massive improvement.
VR isn't perfect just yet, remember the DK in DK2 stands for Development Kit. This is not for general consumers, but Oculus VR are kind enough to not lock it down to specifically just developers. What we have here is a beta product that shows us where Oculus VR is going with VR tech, and if the differences it has baked into DK2 over DK1 are anything to go by, VR is going to be here quicker than you thought.
The original Rift had a 7-inch 1280x800 display, but it had quite a bad 'screen-door' effect - where you could easily see individual pixels in front of your eyes. This was really jarring at the best of times, mixed with the laggy display, it didn't provide a great experience for VR. DK2 on the other hand, features a 5.5-inch 1920x1080 display, which is world's beyond what the DK1 had on offer.