Half Life 2 (Lost Coast)
Version and / or Patch Used: Unpatched
Timedemo or Level Used: Custom Time demo (Demo.dem)
Developer Homepage: http://www.valvesoftware.com
Product Homepage: http://www.half-life2.com
By taking the suspense, challenge and visceral charge of the original, and adding startling new realism, responsiveness and new HDR technology, Half-Life 2 Lost Coast opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.
We benchmark Half Life 2 Lost Coast with our own custom timedemos as to avoid possible driver optimizations using the "record demo_name" command and loading the timedemo with the "timedemo demo_name" command - For a full list of the commands, click here.
While on the graph makes the Sapphire and GeCube look a lot faster when you look at the real FPS performance difference, it isn't huge. It isn't till you move to HDR that you can see the difference impacting performance more. The GeCube is almost able to achieve an average of 60FPS (which we consider the minimum average FPS for a good game play experience) while the slower PowerColor is sitting 5.5FPS slower.
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- Page 1 [Introduction]
- Page 2 [GeCube X1650PRO]
- Page 3 [PowerColor X1650PRO]
- Page 4 [Sapphire X1650PRO]
- Page 5 [HIS X1650PRO]
- Page 6 [Benchmarks - Test System Setup and 3DMark05]
- Page 7 [Benchmarks - 3DMark06]
- Page 8 [Benchmarks - Half Life 2 (Lost Coast)]
- Page 9 [Benchmarks - PREY]
- Page 10 [Benchmarks - F.E.A.R.]
- Page 11 [Benchmarks - High Quality AA and AF]
- Page 12 [Final Thoughts]