2015 was an awesome year for gaming. And I know what you're thinking: How the hell can Bethesda's janktastic Fallout 4 get the top spot? How is it better than The Witcher 3?
My simple answer to that is: Mods.
Back in 2015, I had just joined TweakTown. Fallout 4 was the first game I actually reviewed on this site. Although I loved vanilla Fallout 4 on PS4, the game only opened up with mods. Modded Fallout 4 is one of the best experiences I've had with a game in the last five years; gamers got the chance to utterly manipulate the world, the code, and tailor-make their experience as they see fit.
It's not just mods that made Fallout 4 so great, though. I started dabbling with console commands on PC and did some wacky things, like gigantizing myself or shrinking myself to a teeny-tiny ant-sized survivor.
I built some crazy settlements using the wide breadth of mods available, making a ridiculous kitschy monstrosity that I was proud to call home. I imported weapons, tried my hand at making some of my own mods (it's not easy at all), and ultimately found Fallout 4 to be a kind of playground of enjoyment.
All that changed of course when Bethesda rolled out the Creation Club, which essentially introduced paid mods via an in-game marketplace. This ultimately interrupted and broke the best thing about Fallout 4.
Each successive Creation Club update broke the vital script extenders that the best mods relied on to work properly. It still happens today, and I haven't actually tried to play my modded Fallout 4 game since 2016.
- The Witcher 3: Wild Hunt
- Dying Light
Last updated: Jan 1, 2020 at 06:11 am CST
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