For me, 2012 wasn't a huge year for variety gaming. I mostly slaved away at Diablo III, trying so desperately to love a game that only gave sadism in return. The reports are true: Diablo III was a horrible, greedy, and soul-sucking mistress at launch (Only later did it redeem itself, but more on that later).
As a result, I didn't play a whole lot of other games. But one game I did play a lot of was Halo 4.
I was super duper apprehensive that 343 Industries, a new studio, could handle the weight of Halo. Bungie had just splintered away to do their own thing (which would turn into Destiny) and 343i took over the mantle. But holy hell did they deliver.
Halo 4's campaign was gritty, thought-provoking (that ending though), and genuinely fun, and its multiplayer was pretty nifty too. The MP wasn't the best, but it was passable and still had some enjoyable moments--the armor abilities were cool, the new Promethean weapons were so-so, but ultimately it was Halo. The art direction was incredible (it still is) and 343i did a good job introducing us to this new ambitious Reclaimer Trilogy.
The best part of Halo 4 was Spartan Ops. Since I love Firefight, of course I'd love Spartan Ops, which was basically Firefight with a campaign story to it. These little episodes commanded a lot of my playtime and expanded my expectations on what a Halo game could be.
- Borderlands 2
Last updated: Jan 1, 2020 at 06:11 am CST
- Page 1 [Introduction]
- Page 2 [2010 - Halo: Reach]
- Page 3 [2011 - The Elder Scrolls V: Skyrim]
- Page 4 [2012 - Halo 4]
- Page 5 [2013 - Grand Theft Auto V]
- Page 6 [2014 - Destiny]
- Page 7 [2015 - Fallout 4]
- Page 8 [2016 - Watch Dogs 2]
- Page 9 [2017 - Assassin's Creed: Origins]
- Page 10 [2018 - Red Dead Redemption 2]
- Page 11 [2019 - Control]