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PS5, Xbox Scarlett SSD may use Optane-like ReRAM to supercharge speeds (Page 6)

By Derek Strickland on Nov 26, 2019 09:18 pm CST

No one really knows what Sony and Microsoft are up to. These are just speculations based on the current tech and storage-optimization software on the market today, so by no means take any of this as fact.

Admittedly some of the info here reaches pretty far, especially the StoreMI tiered storage solutions. But based on everything we've read and seen so far, it seems likely both next-gen systems will use cache acceleration modules using ReRAM to dramatically boost loading times, as well as allow developers to use onboard SSD memory as a VRAM buffer for their games.

Check below for more info on the PlayStation 5 and Project Scarlett next-gen systems:

Sony is expected to reveal the PS5 in a special event in February 2020. The console will release in Holiday 2020, and it may cost $499.

PlayStation 5 specs and details

  • Custom SoC with second-gen Navi GPU, Zen 2 8-core, 16 thread CPU
  • Navi, Zen SoC uses new AMD RDNA 2.0 architecture
  • Ultra-fast SSD
  • Support for 4K 120 Hz TVs
  • Ray-tracing enabled
  • 8K graphics support (probably video, not gaming)
  • Plays all PS4 games
  • Separate games that ship on BD-XL Blu-ray discs
  • New controller with extensive haptic and tactile feedback

Project Scarlett is due out by Holiday 2020. No pricing has been announced.

Project Scarlett confirmed details:

  • 8-core, 16-thread Zen 2 CPU
  • Navi GPU
  • Highly customized 7nm SoC from AMD
  • GDDR6 memory
  • 4x as powerful as the Xbox One X's 6TFLOPs of perf
  • Can deliver up to 40x more performance than Xbox One in specific use cases
  • Adaptive sync supported
  • Super-fast SSD that can be used as VRAM
  • Supports 8K resolution (likely media playback)
  • 120FPS gaming
  • Variable refresh rate
  • Raytracing confirmed with dedicated raytracing cores
  • Backward compatible with Xbox, Xbox 360, and Xbox One games
  • Compatible with Xbox One accessories

PlayStation 5 Coverage:

Project Scarlett coverage:

Derek Strickland

ABOUT THE AUTHOR - Derek Strickland

Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements, whether it's VR with the Oculus Rift or Augmented Reality. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the technology that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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