RTS is a big part of Kingdom Under Fire II's main selling point and was a big reason why Blueside delayed the game for so long. The devs simply had a lot of trouble getting the camera system to work correctly. Switching between RTS mode and third-person hero mode is no small feat, but I'm happy to report the transition is seamless and impressively good.
The real-time strategy elements aren't too demanding, either. There's lots of potential here for insane customization for big RTS players, but I was able to skate away with a cursory understanding. Remember, I only played a beginning portion of the game, not the huge endgame activities, so I was only exposed to a taste of what KUFII offers.
But even still, that taste was quite savory.
The RTS elements are masterfully designed and bring to mind Warcraft-esque strategy. There are no resource-generating buildings, but you're still managing your army nonetheless. The best part of Kingdom Under Fire II is that you can switch between commanding your army in an RTS mode and jumping right into the chaos as a hero at will.
One second you're commanding your troops to fire arrows at a swooping dragon, the next you're jumping right into the fray and mowing down enemies. It's a mix of in-depth tactical finesse with the brute fun of massacring whole fields of monsters. You're in full control over your army and what it does, for better or worse, so you'll always need to pay attention to what's going on in the battle. There's a very strong tension here, further making each fight feel dire and alive.
RTS gameplay is basically siege warfare, and it's pretty rewarding. You really feel as if you're at the center of an epic battle, determining the outcomes of your followers with your battle awareness.
Troops are the lifeblood of your army, and Blueside has added lots of different types and classes for you to choose from. Some archers pepper foes from afar with arrows, and even blast siege vehicles with devastating mortars. There are hulking ogres led by shamans who smash your enemies with insane ground-breaking attacks. And you can even build your own steampunk scorpion to slice up hordes while arsonists unleash fiery chaos on the battlefield.
Other troop classes include:
- Royal Wizard (mage)
- Crusader (tanky fighter)
- Heavy calvary (tanks on horseback)
- Halbredier (pike platoons)
- Scorpion (massive siege DPS)
Troops all have their own level systems, skillsets, stats, and rankings. Managing your troops is crucial to survival, and there's also a combo system with troop abilities, adding a huge dimension of possibility to combat.
The neat thing about troops is that they give you different passive synergies to your main character during combat, so mixing and matching different troop types is extremely important.
The RTS combat is very fluid, dynamic, and has a wealth of potential in the right hands. There's a very intense feeling of cohesion and symmetry between the action-based hack-and-slash chaos and the strategic play.
Last updated: Nov 12, 2019 at 06:11 am CST