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Control Tested at 8K: NVIDIA TITAN RTX Uses 18GB of VRAM (Page 6)

Anthony Garreffa | Sep 3, 2019 at 08:32 am CDT - 1 min, 12 secs reading time for this page

Final Thoughts

Control is an absolutely astonishing game on its own two feet, but in 4K and 8K with all of the RTX bells and whistles, its one of the best graphical experiences you can get in your home.

Control Tested at 8K: NVIDIA TITAN RTX Uses 18GB of VRAM 24 | TweakTown.com

8K gaming isn't ready for prime time but it's good to see just how far we'll need to be along the road for it now, with this test showing that even 8GB, 12GB, and hell even 16GB of VRAM might not be enough for the future of gaming.

Control Tested at 8K: NVIDIA TITAN RTX Uses 18GB of VRAM 50 | TweakTown.com

As you can see, even with RTX disabled it only drops to 14.6GB of VRAM -- and within normal operating limits at 4K with between 7.6-8.1GB of VRAM used when RTX is disabled, and enabled respectively. 18.5GB of VRAM with everything at 8K is just insanity.

18.5GB of VRAM is serious business, and threre's only one graphics card on the market in the consumer world with it: NVIDIA's TITAN RTX, which retails for $2499. The next highest-end card with copious amounts of framebuffer is the one-and-done Radeon VII from AMD which has 16GB of HBM2. Under that, we have the TITAN Xp with 12GB, and RTX 2080 Ti with 11GB. These cards don't have enough VRAM to handle 8K in Control.

Would you play at 8K? No. Would I recommend buying a TITAN RTX and 8K display to play Control? Hell no. Did it look out-of-this-world? Hiss yes.

Last updated: Sep 24, 2019 at 12:29 am CDT

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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