Q&A With Adam Boyes: Part 2
"With Skyrim, Todd Howard entrusted us to take his baby over to the Switch. That was a lot of pressure trust me, massive amounts of pressure.
"They were able to secure a partnership with Nintendo to have some Link-unlockable stuff and amiibo stuff, and we jammed with them on some new controller inputs."
With Skyrim's Switch port, Iron Galaxy helped Bethesda become closer to Nintendo. The Elder Scrolls giants hadn't worked with Nintendo for years and years, but this project brought everyone together in the best ways possible.
"Todd has been a massive Nintendo fan--he talked about it historically--but again that was an area where they hadn't done a lot of Nintendo products in the past. We're very known as a studio who does a lot of work-for-hire projects, so we're very known as being super versatile," Boyes said.
"For us it was a great opportunity because Nintendo trusted us and obviously Bethesda did, and that helped our relationship with Todd Howard which led to us also helping out with Fallout 76."
Boyes says Iron Galaxy is still helping Bethesda on new games. While details remain scarce, studio might be handling Switch ports of titles like Elder Scrolls Blades and maybe even ports of the Dishonored games. We could also see Iron Galaxy handle Switch porting of new Bethesda IPs like Ghostwire Tokyo and Deathloop.
"We're still working closely with Bethesda on multiple different projects," Boyes said.
Iron Galaxy might be known for its excellent ports, but it's still making new games.
Boyes says the studio currently has a new unannounced game in the works right now, and that it's "pretty exciting." Of course we didn't get any info on the project.
"We do a lot of different things. We do mostly work-for-hire like doing ports and stuff like that, we're bringing Spyro to PC and helping the Dauntless team come to Switch.
"Historically we worked on Killer Instinct for many many years, worked with Capcom on a bunch of different games. So porting is a lot of what we do, but we also work on original games, original IPs, and we also do some mercenary tech work-for-hire where people call us up and say 'hey we need you to fix this.' It's multi-faceted and what that leads to is it allows us to be a stability-driven company.
"Because we're working on so many different projects at the same time we're able to build that stability and have people who can try new things all the time."
"Now it's all top-secret stuff we're working on, the new IP we're working on."
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As devs who port games, Boyes and Iron Galaxy have a vested interest in next-gen consoles like the PlayStation 5 and Microsoft's Project Scarlett. The more power that's put in devs' hands, the wider their games can unfold.
"I'm excited about the future, I'm always excited about new tech. I'm always the first one in the line to buy the new thing, whether it's the new smaller Switch...sign me up for any of the new stuff. Give us more power and we'll use it all up. Any time you give us more GPU and CPU power on any console, we're going to take it and we're going to eat it all. It's going to push pixels, it's going to boost frame rates and loading times...all of which are super important."