Jedi: Fallen Order won't be like Battlefront I or II, nor will it be like Anthem.
In my predictions, Respawn's project will be singleplayer first, and then multiplayer second. The game won't be designed specifically for live services. We shouldn't see any kind of crazy grinding, elongated tedious crafting or gathering, or co-op. The core focus will be singleplayer, and gamers should expect chaotic action with a unique story arc that weaves into the films, alongside grand sweeping interstellar adventure.
If Jedi: Fallen Order features multiplayer, I'm thinking it'll be similar to Dragon Age: Inquisition's multiplayer in that it offers an optional live component that lets gamers jump into battles with random players or friends online.
Everything we've outlined here along with what I've seen with EA's business model over the years tells me it should have some sort of monetization that's designed to make money over time.
I hope I'm wrong, and I hope that something as big as Star Wars could rely solely on full game sales to appease Disney and EA. I hope Jedi: Fallen Order only sells post-release DLC.
But today's gaming landscape has investors hungry for microtransaction billions and publishers are all too eager to serve them up.
Last updated: Sep 24, 2019 at 12:28 am CDT
- Page 1 [Introduction]
- Page 2 [Predictions: Online lightsaber duels with cosmetic mTX]
- Page 3 [How EA operates: Why most of its games are online]
- Page 4 [Jedi: Fallen Order will be different than Battlefront, though]