How We Tested [Lots of Playing]
There is no built-in benchmark for Apex Legends so good old fashioned playing-the-game had to happen, with tens of hours poured into Respawn's new battle royale smash hit. After a few days of testing rumors began circling of new GeForce drivers that would improve performance and stop the crashing issues that were plaguing GeForce RTX graphics card owners... and then they dropped as we were about finished with our first batches of results.
This means we had to do another couple of days of testing, but the results speak for themselves. The new drivers for both AMD and NVIDIA have greatly improved performance along with updates to Apex Legends itself, the biggest improvement was to the minimum FPS which is damn good on our charts.
We tested the game with 3 average runs of around 180 seconds (3 minutes) each, averaging the results. This provided a great data set to work with, and was consistent with our testing after the new GPU drivers and patches to Apex Legends.
As for the graphics settings, here's what we adjusted:
Test System Setup
CPU: Intel Core i9-9900K cooled by Corsair H150i PRO RGB
Motherboard: GIGABYTE AORUS Z390 AORUS PRO
RAM: 32GB Kingston Hyper-X RGB DDR4-3200 RAM
SSDs: OCZ 1TB + 512GB NVMe M.2 SSDs
PSU: Corsair AX860i
Chassis: InWin X-Frame 2.0
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- Page 1 [Introduction]
- Page 2 [Apex Legends Powered By Modified Source Engine]
- Page 3 [How We Tested & Test System Setup]
- Page 4 [Benchmarks - 1080p @ Low/High Settings]
- Page 5 [Benchmarks - 1440p @ Low/High Settings]
- Page 6 [Benchmarks - 4K Low/High Settings]
- Page 7 [Final Thoughts]
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