Ultimately Bethesda isn't the first publisher/developer to do something like this, nor will it be the last (just look at Konami with Metal Gear Survive). The studio will learn lots of lessons from Fallout 76 and Creation Club, but I'm worried that these lessons may lead to muted growth rather than the hard-won growth of a company who recognizes, admits and then fixes its mistakes.
Bethesda--and other publishers--just have to accept that some IPs and franchises can't be monetized as a service game. Some games simply don't fit that model, and if you try to force it, you run the risk of alienating millions of fans, generating terrible PR for a product that you believe in, and ultimately losing out on untold monetization cashflow.
And if you do try to force a singleplayer-driven game into an online-only experience, be sure to incorporate all (or even most) of the things that made the series great. Oh, and stop trying to monetize mods. It doesn't work. Make quality, high-grade DLC and we'll buy it...but pushing a storefront that outright breaks our existing mods will just make us dislike you and simply play other games.
And playing other games signals the death to any service title.
PRICING: You can find the product discussed for sale below. The prices listed are valid at the time of writing, but can change at any time. Click the link below to see real-time pricing for the best deal:
United States: The Fallout 76 - PlayStation 4 retails for $27.50 at Amazon.
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