The world is filled with charm and genuinely feels like a whimsical, yet dangerous playground.
While playing Fallout 76 I discovered a creamery with a giant ice cream cone logo (there was also cream to be had in its dead fridges), a dog house with beakers and test tubes and mathematical equations written inside of it, a roving super mutant merchant who sold a level 30 machine gun, and a giant teapot building.
We also saw a kitchen with a skeleton half in the oven and another in a fridge. I played a banjo and got a neat little bonus from it. I made a rudimentary CAMP (I think this is going to be my new addiction, save me now) and then killed some radtoads for a special event. We had to bring luminous firefly goo to a giant lighthouse in an effort to reignite its giant light.
Irradiated Appalachia is colorful and full of life, but it's the kind of life you'd find in an MMORPG like Elder Scrolls Online versus bustling, thriving organic life in something like Red Dead Redemption 2. And rightly so, given the nature of Fallout 76's online bent. Still, though, I can't help but feel I've experienced all of this before with hundreds of hours of Fallout 4 play, and if it weren't for multiplayer, I might feel let down.
Despite playing about 5 hours today, I barely scraped the surface of what Fallout 76 has to offer.
Last updated: Sep 24, 2019 at 12:27 am CDT
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