Turing Is For The Visual Effects Industry
The new Turing GPU architecture is a true work of art and goes so under-appreciated in the world: GPUs are some of the most advanced pieces of technology created by the human race and get stuffed into PCs and servers across the world, sometimes without a second glance. But they power so much of what we do, see, and touch - and the new Turing GPU architecture is going to be taking that to the next level.
NVIDIA calls the new Turing architecture the "greatest leap since the invention of the CUDA GPU in 2006". This is because the Turing GPU architecture is infused with dedicated ray tracing (RT) cores, as well as AI-ready Tensor Cores (which were used in the Volta GPU architecture, introduced back in 2017). These two superpowers are joined by NVIDIA's improvements across the board in the Turing GPU architecture - and then we also have the new GDDR6 tech on-board.
NVIDIA is aiming at the visual effects industry with the new Quadro RTX range of cards, with the company promising "cinematic-quality interactive experiences, amazing new effects powered by neural networks and fluid interactivity on highly complex models". Here's hoping the Snyder release of Justice League can tap some of that Turing GPU power to fix the awful work on Superman's mustache in the movie. But, it was worth it for Mission Impossible: Fallout.
Jensen Huang, NVIDIA CEO, has also made big claims about ray tracing and has said that the new Turing-based Quadro RTX cards are "the Holy Grail of our industry" and he's right... he's damn right.
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- Page 1 [NVIDIA's Next-Gen Turing GPU Architecture]
- Page 2 [Next-Gen GDDR6 Memory]
- Page 3 [Turing Can Fix Superman's Mustache]
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