For all benchmarks, I used their in-game visual settings and disabled any and all AA.
I will be adding more games to the lineup, but for now, I've only included the games that ran on SLI at 8K, which isn't much. There will be another article coming soon that covers a few more games and then another after that which will add in games like Battlegrounds and Overwatch.
Rise of the Tomb Raider
Looking at Rise of the Tomb Raider on its Very High setting, AMD's new Radeon RX Vega 64 Liquid Cooled Edition only manages 14FPS... which is simply not playable. NVIDIA's GeForce GTX 1080 Ti only manages 1FPS more at 15FPS average, while the $1199 TITAN Xp pushes 20FPS. Still not playable, but it's a huge 42.8% faster than RX Vega 64 LCE.
Rise of the Tomb Raider is one of the better-looking games out there, and even with 2 x GTX 1080 Ti cards in SLI we only managed to hit 25FPS average. Ramping up from those two cards in SLI, I pushed the TITAN Xp SLI system into the mix for a much more respectable 28FPS average - close to the 30FPS minimum most gamers would strive for.
On the other side of the spectrum of ROTTR on its Lowest setting saw AMD's new Radeon RX Vega 64 LCE with 25FPS, up from the unplayable 14FPS on the Very High setting. NVIDIA's own GeForce GTX 1080 Ti manages 31FPS average, while TITAN Xp zooms along with 36FPS.
SLI is the saving grace for Rise of the Tomb Raider, with our GTX 1080 Ti SLI setup offering 54FPS average while the monstrous TITAN Xp SLI scored 56FPS average. At this performance level, you can easily play Rise of the Tomb Raider at 8K, which is a game-changing experience. Seriously, don't play games at 8K, you'll never go back to anything else.
Middle-earth: Shadow of Mordor
One of the main reasons I still use Shadow of Mordor is because it has a built-in benchmark, which makes testing 4-5 different in-game graphics settings a much easier process across a bunch of cards, and second: it really stresses the memory bus and memory bandwidth. This means that HBM2 bandwidth, along with the larger 352- and 384-bit memory buses on the GTX 1080 Ti, and TITAN Xp respectively.
Starting off with Shadow of Mordor's built-in Very High preset, the Radeon RX Vega 64 LCE is capable of only 21FPS average... not good enough to game with. NVIDIA's GeForce GTX 1080 Ti manages 27FPS average, which is much more playable, as does the TITAN Xp with 30FPS average. The minimum FPS performance of all three of these cards was also impressive, with 17/20/23FPS minimum for the RX Vega 64 LCE/GTX 1080 Ti/TITAN Xp, respectively.
But as we saw with Rise of the Tomb Raider, the second NVIDIA graphics card in SLI really helps. 8K gaming is the reason for multi-GPU rigs, which makes AMD a sore loser at 8K unfortunately. GTX 1080 Ti SLI manages 56FPS average, a 107% improvement over the single GTX 1080 Ti with 27FPS. Incredible results there. TITAN Xp SLI continues the multi-GPU dominance at 8K, with 54FPS - losing by 2FPS to the GTX 1080 Ti SLI.
SLI really helps at 8K, and Shadow of Mordor proves that. NVIDIA: please work with more game developers on SLI support. Thanks.
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