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PlayerUnknown's Battlegrounds Benchmarked: CPU & GPU War

By: Anthony Garreffa | Editorials in Video Cards | Posted: May 24, 2017 9:05 pm

Intel Core i5 vs. AMD Ryzen 5


I was going to start off with our series of Battlegrounds articles using my trusty Core i7-7700K processor, but I thought I would tackle this from a more mainstream perspective. Not everyone has access to the latest and greatest hardware, so I thought I would test it with mid-range hardware.


For all of our testing in this article, I've used an Intel Core i5-7600K and AMD Ryzen 5 1600X processor. This gives us a look at the 4C/4T processor from Intel, and the multi-threaded price/performance king 6C/12T chip in the form of AMD's new Ryzen 5 1600X.


Battlegrounds is incredibly CPU bound, so even with a high-end graphics card like the GeForce GTX 1080 Ti, you'll still need a fairly beefy CPU to go alongside it. But throwing additional CPU threads like the Ryzen 5 1600X and its 6C/12T isn't going to help, something that isn't exclusive to PUBG, but more Unreal Engine.



Battlegrounds loves CPU frequency over CPU cores, so the 4C/4T processor at up to 4.2GHz screams in PUBG, while the 6C/12T processor with Ryzen 5 1600X clocks in at 4GHz under turbo. AMD might have improved the IPC improvement on Ryzen, but it's not that clear in PUBG. If I were AMD, I'd be reaching out directly to Bluehole and working with them hand-in-hand to provide Ryzen specific optimizations, especially with so many threads available on mid-range chips like the 1600X.


On the side of our testing I was using a Ryzen 7 1800X vs. Core i7-7700K, and trust me - you'll want to see the numbers on that. You'd be surprised at who the winner is there. But for our mid-range testing, we also only tested a few graphics cards instead of the whole suite of cards.


The testing on Battlegrounds is going to morph and change over time, without benchmark run soon to change - and Bluehole is continuously updating PUBG, with performance optimizations in each update. So take the benchmarks with a 10% variance or so, if not 10-15%.



Testing Methodology


For our initial testing of Battlegrounds, we played 15 minutes or so in a fully-loaded 100-player map. People are dying left, right, and center - so it might start with 100, and dwindle down to 50-70 in the first 10 minutes or so.


This testing method will be changing to a more fixed path, but I find that 'real' testing would require actual run-and-gun gameplay. A predetermined path is an easily repeatable benchmark but is not representative of real-world performance... especially in a game like PlayerUnknown's Battlegrounds.


For now, we will use our 15-minute runs - but we're testing new ways in the background. If you have suggestions, or like our benchmarking method - please let me know in the comments below. I'd love to have as much feedback on our PUBG testing as possible.


We're also only testing two resolutions for now: 1080p and 1440p, which are the two most popular resolutions. Even a GTX 1080 Ti struggles to maintain 60FPS at 4K, but we'll also have some 3440x1440 benchmarks coming soon - as there's not as much GPU grunt required for 21:9 @ 3440x1440 versus 4K.



Radeon RX 580 vs GeForce GTX 1060


For our first step in PUBG benchmarking, I've tested the two mainstream mid-range GPUs alongside the two mainstream mid-range CPUs. For the purposes of this article, I've used SAPPHIRE's current RX 580 Nitro+ graphics card - and overclocked custom RX 580. I've versed this against NVIDIA's own GeForce GTX 1060 Founders Edition, which is a stock card.


Future articles will include MSI's overclocked and custom GTX 1060 with 9Gbps GDDR5, as well as the GTX 1070, GTX 1080, GTX 1080 Ti, Titan X, and even the Radeon R9 Fury X. In the very near future, I will be testing AMD's new Radeon RX Vega on PlayerUnknown's Battlegrounds, so we'll be able to test the full spectrum of current-gen cards.


If there are any other graphics cards that you want to see tested, again - let me know, and I'll round up the cards and test them.

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