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nVidia's next big thing - GeForce 7800 GTX (Part 1 - The GPU and AIB Plans) (Page 2)

By Shawn Baker | Jun 21, 2005 11:00 pm CDT
Manufacturer: none

The Paper Specifications

Long and sometimes boring, but we couldn't not include them...

NVIDIA CineFX™ 4.0 Shading Architecture

Vertex Shaders

- Support for Microsoft DirectX 9.0 Vertex Shader 3.0

- Displacement mapping

- Geometry instancing

- Infinite length vertex programs Pixel Shaders

- Support for DirectX 9.0 Pixel Shader 3.0

- Full pixel branching support

- Support for Multiple Render Targets (MRTs)

- Infinite length pixel programs Next-Generation Texture Engine

- Accelerated texture access

- Up to 16 textures per rendering pass

- Support for 16-bit floating point format and 32-bit floating point format

- Support for non-power of two textures

- Support for sRGB texture format for gamma textures

- DirectX and S3TC texture compression Full 128-bit studio-quality floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes

64-Bit Texture Filtering and Blending

- Full floating point support throughout entire pipeline

- Floating point filtering improves the quality of images in motion

- Floating point texturing drives new levels of clarity and image detail Floating point frame buffer blending gives detail to special effects like motion blur and explosions

NVIDIA Intellisample™ 4.0 Technology

- Advanced 16x anisotropic filtering (with up to 128 Taps)

- Blistering-fast antialiasing and compression performance

- Transparent multisampling and transparent supersampling modes boost antialiasing quality to new levels

- Gamma-adjusted rotated-grid antialiasing removes jagged edges for incredible image quality

- Support for normal map compression

- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates

- Fast z-clear

NVIDIA UltraShadow™ II Technology

- Designed to enhance the performance of shadow-intensive games

NVIDIA SLI™ Technology

- Patented hardware and software technology allows two GPUs to run in parallel to scale performance

- Scales performance on over 60 top PC games and applications

NVIDIA PureVideo™ Technology

- Adaptable programmable video processor

- High-definition MPEG-2 and WMV9 hardware acceleration

- Spatial-temporal de-interlacing

- Inverse 2:2 and 3:2 pull-down (Inverse Telecine)

- 4-tap horizontal, 5-tap vertical scaling

- Overlay color temperature correction

- Microsoft Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window

- Integrated HDTV output

Composited Desktop Hardware Engine

- Video post-processing

- Real time desktop compositing

- Accelerated antialiased text rendering

- Pixel shader driven special effects and animation technology capability

Advanced Display Functionality

- Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048x1536 at 85Hz

- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders

- Full NVIDIA nView multi-display technology capability

Advanced Engineering

- Designed for PCI Express x16

- Designed for high-speed GDDR3 memory

NVIDIA Digital Vibrance Control™ (DVC) 3.0 Technology

- DVC color controls

- DVC image sharpening controls

Operating Systems

- Windows XP/XP 64/ME/2000

- Linux

- Macintosh OS X

API Support

- Complete DirectX support, including the latest version of Microsoft DirectX 9.0 Shader Model 3.0

- Full OpenGL support, including OpenGL 2.0

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