Technology content trusted in North America and globally since 1999
8,517 Reviews & Articles | 65,799 News Posts

NVIDIA unveils GameWorks SDK 3.1, offering new technologies and more (Page 3)

By Anthony Garreffa from Mar 16, 2016 @ 19:00 CDT

Shadows are important, too


I still remember the days of turning shadows off in games because of the performance hit, but now we're mostly past those days and have entered an era of super realistic shadows. GameWorks 3.1 ushers in high fidelity shadows courtesy of HFTS.


Normal shadows look good for the most part, but they're hard - the shadows projected make it look like the light source is right behind the tree.


But, this isn't realistic. The shadows should be softer the further away the shadow extends, which is something HFTS does.

HTFS provides much software shadows the further the light source is away, with NVIDIA using The Division as a great example of stellar HFTS use.

The future of GameWorks, NVIDIA teases through to March 2017

Don't you love it? NVIDIA has just unveiled GameWorks 3.1, but we're already expecting big things in June, September, December and even March 2017.


In June, we can expect 3.1 updates with additional goods released to GitHub. In September, NVIDIA will unveil GameWorks 3.2, and in December, there will be updates for GameWorks 3.2 released. Fast forwarding to March 2017, NVIDIA tells us to "stay tuned", and yes - yes we will.

PRICING: You can find products similar to this one for sale below.

USUnited States: Find other tech and computer products like this over at

UKUnited Kingdom: Find other tech and computer products like this over at

AUAustralia: Find other tech and computer products like this over at

CACanada: Find other tech and computer products like this over at

DEDeutschland: Finde andere Technik- und Computerprodukte wie dieses auf

We openly invite the companies who provide us with review samples / who are mentioned or discussed to express their opinion. If any company representative wishes to respond, we will publish the response here. Please contact us if you wish to respond.

Related Tags