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DX12 Benchmarked with the Fury X and Titan X working together

By: Anthony Garreffa | Editorials in Video Cards | Posted: Mar 1, 2016 2:08 pm

Performance Summary


When we tested out the Fury X in Crossfire vs. the Titan X in SLI we were surprised by the performance increases - and here we are again, combining the two GPUs and testing everything all over again. The results are surprising, as testing the Fury X in Crossfire isn't that much faster than the Fury X with the Titan X working with it.




Starting off with the Fury X + Titan X working together at 1920x1080 (1080p), the Fury X + Titan X combo is only 6FPS (or 7.6% slower) - not too bad to start off with. Knocking things up to 2560x1440 (1440p), we have the Fury X + Titan X combo being 7.9% slower than the Fury X cards in Crossfire.



With the resolution stepped up to 3840x2160 (4K), the Fury X + Titan X combo greatness culminates in our benchmarking being 6.8% slower than the Fury X CF rig, with our additional testing at 3440x1440 having the cards in combination being 5.3% slower than the Fury X cards in CF.



Final Thoughts


Well then - I'm pretty damn surprised. Ashes of the Singularity is a great first glance of what we can expect in the future of gaming thanks to DirectX 12, with mixed GPU scaling being... well, damn impressive. It's not perfect, but for the first game out of the DX12 gate, I cannot express how excited I am about DX12-based games and mixed GPU use.


DX12 doesn't just promise the dreams of mixed GPUs, but we should see improvements in VRAM usage - and the combination of VRAM, which will really expand the multi-GPU and mixed GPU setups. But, DX12 isn't perfect, either. Game developers will have to optimize mixed GPU performance, so if they don't - there will be no added performance at all. So while it sounds all fine and dandy that we're seeing really quite great scaling on our Fury X + Titan X combo, it's only because Oxide has done its homework (and lots of it) with Ashes of the Singularity.




If you're an avid TweakTown reader, and you have read my articles, you'll know that I'm a huge console hating person. The reason is that it has allowed developers to become lazy and pump all of their available time into the console version of a game, with the PC port mostly useless on, and post-launch. If we had developers that were coding geniuses for the PC, we would see the PC side of things really take off, and that's including single-GPU systems.


Multi-GPU setups have been mostly broken since their inception (but better when 3DFX coined and developed the first iteration of SLI technology), and neither NVIDIA and AMD are putting much effort into fixing it. We're seeing little glimmers of hope here and there, but AMD and NVIDIA can only do so much - the game developers have to pull not just their fingers out of their asses, but their entire hands, bodies, cars and houses - it's that deep of an issue.

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