The entire argument that $599 is expensive for the Rift is because you need a semi-decent, but not insanely high-end gaming PC to run it. Right? With a minimum GPU requirement of an NVIDIA GeForce GTX 970, it does add up.
So let's go on the price of around $1200 for a semi-decent gaming PC, and $599 for the Rift - we're looking at $1800 total - but let's say $2000 to include the Oculus Touch controllers coming out later this year, which you really should buy.
Consoles aren't so cheap
Remember, that an Xbox One or PS4 requires a TV. So the Xbox One and PS4 will cost somewhere between $350-$500 (depending on the bundle) and then another $500 or so for a semi-decent 50-inch 1080p TV. Consider that you could buy a bigger TV, and maybe a sound system - but we'll stick with $500 for the console (allowing for an extra controller) and $500 for a 1080p TV.
This means an Xbox One/PS4 plus the TV will cost around $1000. This is without software, without an Xbox Live subscription, without a sound system (the crappy speakers on the TV).
Then we have to think about what experience we're going to get out of the three different systems: consoles, PC, and VR (in this instance, the Oculus Rift). Starting with console gaming, where you'll be enjoying crappy 720p 30FPS most of the time - but you're paying around $1000 for that ability.
Moving to PC gaming, the slider is unlimited. You can be gaming at 720p on an integrated GPU, right up to a multiple monitor setup requiring 2-4 GPUs. Then we have VR gaming, where it's 2160x1080 at 90FPS. VR gaming, just in resolution and required minimum FPS, completely kills the console experience.
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- [Page 1] Oculus opens up pre-orders for the Rift, priced at $599
- [Page 2] 'Oh, but console gaming is cheaper' - Yeah... No.
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