Throughout my time with TweakTown, I've been pushing the amount of pixels that video cards can produce to their limits. I've done plenty of multi-monitor content in my years as a technology and hardware enthusiast, but now that I've moved into my new office, I'm going to be kicking things up a notch or six.
I now have the space to permanently set up a triple-monitor setup, where I've got three Acer XB280HK monitors setup in landscape mode. 3 x 4K monitors in landscape provides an insane resolution of 11,520 x 2160, or you can take it in the portrait mode which results in a resolution of 6480 x 3840. Personally, I prefer multi-monitor setups in portrait, as you can't get the fish eye lens warping that the landscape setup experiences.
I thought I would redo all of our multi-monitor content now that we're on a new PC powered by an Intel Core i7-5960X and ASUS Rampage V Extreme motherboard. Not only that, but we've shifted all of our video card and monitor-related content to Windows 10, which is something that I thought was worth re-testing our GPUs on a multi-monitor setup.
One of the big things we'll be doing in 2016 is not just testing the ultra ridiculous triple 4K resolution, but triple 1080p and triple 1440p setups. This way we'll be able to test all three multi-monitor setups, providing results and showing you just how these GPUs work in triple 1080p/1440p/4K.
Pixels? Yeah, We've Got Pixels!
Let's clarify that: 11,520 x 2160 in landscape, or 6480 x 3840 in portrait. This means we're rendering 1,492,992,000 pixels per second. 1.4 billion pixels; every second. Compare this to 1920x1080 (Full HD, or 1080p) which is rendering 124,416,000, or 124 million pixels per second; our system is rendering over 10x that of the 1080p resolution.
Instead of writing about how many pixels are being rendered, we've put them into a chart so you can better understand just how many pixels we're driving here today. Right now, the 'next-gen' consoles are rendering games at around 720p - 900p, which if they were running at 60Hz (or 60FPS) which most of the time they aren't, it's usually 30FPS or so, they would be rendering 55 million pixels per second.
Jumping up to 1080p, that number climbs to 124 million while 1440p has it jump to 221 million. At 4K, the pixels rendered per second at 60Hz start to get serious, with 497 million, but 4K Surround has this catapult to 1.49 billion. 8K, which is in the not-too-distant future, sees 1.99 billion pixels being rendered per second.
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- Page 1 [Introduction to Triple 4K Gaming & That's Lots of Pixels]
- Page 2 [Our Setup, Testing Methods & Medium/Ultra Benchmark Runs]
- Page 3 [Unigine Heaven]
- Page 4 [Battlefield 4, GRID & Metro: Last Light Redux]
- Page 5 [Shadow of Mordor, Thief, Tomb Raider & BioShock]
- Page 6 [Benchmark Results Analysis @ 11,520 x 2160]