I've been wanting to do a larger article about displays for a while now but thought it would be better positioned at the end of the year to talk about all things monitors, resolutions, refresh rates and variable refresh rates technologies in NVIDIA's G-Sync and AMD's FreeSync.
Up until this year, we were mostly swimming in 1080p gaming monitors, with higher resolution panels being limited to professional and workstation displays. Sure, we had 30-inch 2560x1600 monitors years and years ago now, but they've been stuck at 60Hz. This year, we saw the introduction of 4K gaming monitors with 60Hz refresh rates and FreeSync and G-Sync technologies on offer, but they're boring. 4K is boring. Yes, you read that right - I think 4K gaming monitors are boring.
Personally, I'm a huge UltraWide enthusiast and think the things that LG and Acer did this year in the UltraWide market are far more important. 27/28-inch displays are too small for 4K gaming, and this is something I've wondered for a while: why don't ASUS, Acer, LG and Samsung make 30/32-inch 4K monitors with 60Hz refresh rates? I'd buy the hell out of that.
High-End QHD Gaming Monitors
We kicked off the year with 2560x1440 gaming displays arriving with the ASUS ROG Swift PG278Q rocking a refresh rate of 144Hz, boasting NVIDIA's G-Sync technology and 1ms response time - it was held back only by its TN panel technology, versus the superior-looking IPS technology. But, we quickly saw IPS panel domination in the middle of the year with the 144Hz-capable Acer XB270HU and its QHD resolution 2560x1440, also including NVIDIA's G-Sync technology.
Rounding out the year ASUS came out with its latest ROG Swift PG279Q, featuring everything its predecessor brought to the table and more. The ASUS ROG Swift PG279Q had its QHD resolution, an upgraded IPS panel but 4ms response time, NVIDIA's G-Sync technology, but an upgrade from 144Hz to a huge 165Hz. While only a very slim portion of hardcore gamers would tell the difference between 144Hz and 165Hz, ASUS did it again. At 165Hz and 2560x1440, we're seeing something that was simply not capable of in 2014.
Last updated: Apr 7, 2020 at 12:34 pm CDT
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- Page 1 [Introduction & High-End QHD Gaming Monitors]
- Page 2 [UltraWide Domination - The Revolution of Resolutions]
- Page 3 [What to Expect in 2016 & Oculus Rift and HTC Vive Coming Soon]
- Page 4 [Oculus and HTC Battle & Final Thoughts]