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Top 5 Gaming Fails of 2015 - A List We Wish We Didn't Have to Make (Page 2)

By: Anthony Garreffa from Dec 17, 2015 @ 19:06 CST

This is a list that I've compiled over the news I've written over 2015 and all of the issues with game launches, as well as some reader feedback from our Facebook page. I asked you guys what were the biggest gaming failures of 2015, and the games you replied with were mostly in my list - but there were a few I missed. So let's kick it off.

5.) Assassin's Creed: Syndicate (Ubisoft)

If we remember back to 2014, Ubisoft launched Assassin's Creed: Unity with countless issues. Ubisoft went as far as blaming AMD for the issues with Unity, and admitted the game was broken and offered free DLC. Yeah, like that helps. Fast forward to this year, one would think Ubisoft would be walking across a minefield with the impending release of Assassin's Creed: Syndicate, and while the game was in better shape, it was far from perfect.


Assassin's Creed: Syndicate launched with major issues for NVIDIA SLI owners, but Ubisoft was quicker on the mark with Syndicate. Ubisoft acknowledged the issues with multi-GPU setups, with Ubisoft's Community Manager "Mr_Shade" taking to the Ubisoft forums saying: "The team are aware of the issue and are working to resolve it - it's possible that NVIDIA will release driver updates to correct this, but in the meantime - please try using just one GPU for the game so you can play if that solution works for you".

The game also launched with "100% optional" microtransactions, with Ubisoft's Francois Pelland explaining: "Assassin's Creed Syndicate will include paid options to save time and accelerate progress. The pay model allows players who do not have time to fully explore our huge game world to still be able to eventually acquire the game's most powerful gear as well as other items. Rest assured, all of AC Syndicate's content is available without paying anything additional and the game has been balanced such that microtransactions are 100% optional".

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