Don't Worry, There's No Adam Sandler Here, Folks
Displays are exciting as they are, with gaming displays reaching 144/165Hz with AMD FreeSync and NVIDIA G-Sync technology inside, and then we have the huge push for UltraWide displays ushering in up to 3440x1440 of pure gaming bliss. But where to from here? It's not just gaming, as professional monitors are a very important part of the market, and so is the cinema/HT market.
This is where HDR or High Dynamic Range comes into play with the Radeon Technologies Group saying that "we need more than pixels", and it's true. We can't just continue driving into 5K, and then 6K, 8K, 12K and so on. We need other technologies that improve the color reproduction and detail, and this is something HDR will deliver.
RTG is 'chasing the human vision system', where with the current SDR technology we're not seeing all of the human dynamic range. The human eye of capable of seeing the full spectrum of colors and contrast, but displays bake this down into what you see - and HDR is capable of far more than that.
How will RTG achieve this with Radeon graphics? High-Performance Tonemapping Algorithm is one part of it, which you can see above.
AMD's internal R&D is working on enabling HDR support for Radeon GPUs in 2016, something that will include the Radeon R9 300 series and the new 2016 Radeon GPUs. RTG is hoping to see mass market displays sporting HDR technology in the second half of 2016.
AMD also noted that they are working to get workstation and PC gaming into HDR in 2016, adding that Hollywood already has "end-to-end content" with HDR.
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- Page 1 [Introduction - Welcome to Sonoma, California]
- Page 2 [DisplayPort 1.3 Allows For 4K @ 120Hz + 1440p @ 240Hz]
- Page 3 [HDR - RTG says 'We Need More Than Pixels']
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