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AMD Radeon R9 Fury X in 4-Way CrossFire at 11,520 x 2160 (Triple 4K) (Page 2)

By Anthony Garreffa on Oct 2, 2015 08:50 am CDT

The Answer? A Lot

Let's clarify that: 11,520 x 2160 in landscape, or 6480 x 3840 in portrait. This means we're rendering 1,492,992,000 pixels per second. 1.4 billion pixels; every second. Compare this to 1920x1080 (Full HD, or 1080p) which is rendering 124,416,000, or 124 million pixels per second - our system is rendering over 10x that of the 1080p resolution.

Instead of writing about how many pixels are being rendered, we've put them into a chart so you can better understand just how many pixels we're driving here today. Right now, the 'next-gen' consoles are rendering games at around 720p - 900p, which if they were running at 60Hz (or 60FPS) which most of the time they aren't, it's usually 30FPS or so, they would be rendering 55 million pixels per second.

amd-radeon-r9-fury-4-way-crossfire-11-520-2160-triple-4k_998

Jumping up to 1080p, that number climbs to 124 million while 1440p has it jump to 221 million. At 4K, the pixels rendered per second at 60Hz start to get serious, with 497 million, but 4K Surround has this catapult to 1.49 billion. 8K, which is in the not-too-distant future, sees 1.99 billion pixels being rendered per second.

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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