High Quality AA and AF Testing
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
Cranking up the intensity with AA and AF, you can see the difference between all of our setups is quite similar, with the largest gap being see from the G3258 at stock when running at 1680x1050. Overall, though, you see we don't hit playable numbers at any resolution.
GRID Auto sport again hits a CPU wall with the G3258 at stock. While it's playable, we'd much prefer the higher numbers seen on our other setups.
Sleeping Dogs paints a similar picture to what we saw under Metro Last Light. At stock, the G3258 lags a little behind at 1680x1050. Apart from that one test, though, we see all the other results perform quite closely to each other.
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- Page 1 [Introduction]
- Page 2 [Test System Setup & FPS Numbers Explained]
- Page 3 [Benchmarks - 3DMark]
- Page 4 [Benchmarks - 3DMark Sky Diver & Catzilla]
- Page 5 [Benchmarks - Unigine Heaven & Metro Last Light]
- Page 6 [Benchmarks - Sleeping Dogs & BioShock Infinite]
- Page 7 [Benchmarks - Hitman Absolution & Tomb Raider]
- Page 8 [Benchmarks - GRID Autosport]
- Page 9 [Benchmarks - High Quality AA and AF]
- Page 10 [Benchmarks - 4K - 3840x2160 Testing]
- Page 11 [Final Thoughts]
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