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Battlefield 4 Beta Gameplay and Performance Preview (Page 2)

Anthony Garreffa | Oct 2, 2013 at 10:08 am CDT - 1 min, 42 secs time to read this page

First Impressions & A Look at the New Menu

The first impressions of Battlefield 4 are quite good for me, the revamped menu system is very welcomed, with a bunch of options that you can go through. We've taken a quick video of this, but do keep in mind this might change between the Beta and the full release of Battlefield 4.

The map that DICE has handed to everyone in the Beta is the Siege of Shanghai, which is epic in itself. It features the tallest buildings within a game world yet, with the tallest one destructible. Yes, the entire building can come down, sending dust and debris all over the map.


Ok, now let's talk about the actual Beta itself: am I impressed? In a way... yes. But in another way, no. I found myself impressed with the revamped menu and loading screens, but once I was in the game, I had to really look close to see any huge jumps in graphics.

Battlefield 4 Beta Gameplay and Performance Preview 04 |

It felt "soft," which will make no sense to those of you who haven't played it yet. Almost, curvy... but not high definition. It felt like a blend between the Battlefield 3 Alpha and Bad Company 2, somehow. Still, the graphics are impressive for a Beta, but I truly hope that DICE is holding back and will unleash everything with the full launch of the game.

Battlefield 4 introduces leaning, which is a great addition to the game, as you can see in the video above.

There are some glitches that annoy, too, which we have in the video above.

Parachuting in Battlefield 4 feels better, and there are some seriously high buildings you can jump from, too.

We have some screenshots of the game, some in 2560x1440 and some in the gloriously high resolution of 7860x1440. We'll spread these out through the review to keep the teasing up. Let's move onto the performance of the Battlefield 4 Beta.

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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