A GAMERS WISHLIST:
Imagine a four-player, co-operative gaming world with emotional ties to characters like we had in Half Life 2, a totally revamped Source 2.0 engine with amazingly realistic graphics, a next-generation physics system, AI that is much more realistic with the AI Director controlling things from behind the scenes, with a constantly changing world with updates and additions from not only Valve, but the community?
Half Life 3 could feature drop-in, drop-out co-operative where you could have friends play characters in the game, be it NPCs or our favorites such as Alyx, Barney and others. Valve could step it up a notch and offer the ability for players to play as the enemies, too. A large Strider? Sure. Combine? No problems.
Imagine a world that felt so real, you could experience it with your friends. This is the type of next-generation step we need. Multi-player is great, but it usually loses its emotional connection that single-player gaming has, especially when it comes to the Half Life universe. A world that can be shared with friends, a journey that can be shared with friends.
Valve have always pushed games in a direction that no-one else has thought of. The physics-laden world of Half Life 2 was a sight to behold - I remember my breath being taken away when I was able to pick most things up in the world, such as a TV. I picked up a TV in Half Life 2, pulled it up, with the cord going to the wall, stretching it enough from the wall to have it unplug. Amazing. Could I throw it through that window? Smash, bang, crash. Yep, I could.
I never thought physics could be so important in a game before Half Life 2. That's what Valve do, take the ordinary and make it extraordinary. It changes the way you play the game, completely. Using a gravity gun to pick in-game objects up and fling them at enemies. Countless hours of fun. What game has come close to that since?
Could you imagine what this would do if it were a PC-exclusive? Valve's games have always looked amazing, while not putting a strain on hardware. They scale amazingly well and a next-generation Source engine based around DirectX 11 would be quite the stunner. If there's a company that can bring PC gaming back to its former glory, Valve would get my bet.
Half Life is the one franchise that has stayed true to PC. If Valve were to continue this tradition, we could see a change in the way gaming is developed.
The PC needs exclusives, to remind people that the platform is the superior platform when it comes to technology. After all, isn't that what the market is all about? Pushing technology, and with it, comes experiences, and with that comes memories and connections with characters. Any game can be released, but it takes a special killer-app to make people buy a platform for it. It worked for Halo, Gran Turismo, Mario, Sonic and Gordon Freeman is the PC's mascot.
Gordon Freeman, where are you?
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- Page 1 [Introduction and Reflecting Back]
- Page 2 [Where To From Here? Will Better Hardware Help?]
- Page 3 [The Future?]
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