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Surround Vision Examined with ASUS MARS II 3GB Dual GTX 580

By: Shawn Baker | NVIDIA GeForce GPU in Video Cards | Posted: Aug 24, 2011 6:19 am
Manufacturer: ASUS

Final Thoughts


One of the big features about MARS II is the fact that you're able to run Surround Vision off just a single card, a feature that is lacking on all the single GPU solutions from NVIDIA at the moment. The problem is, while it's a feature that's available, does the MARS II offer enough performance to make it a viable single card solution for someone who's interested in Surround Vision?


Well, the answer to that question for the most part is; Yes! Don't get us wrong, we can see at times the MARS II just falls shy of that 60 FPS average we want at 3600 x 1920, but it's very rare and it's only in the most intensive games running at the most intensive settings. For the most part we see that the 60 FPS average is achieved in games like Mafia II, Dirt 3 and Just Cause 2 along with significantly higher FPS in games like Far Cry 2 and H.A.W.X. 2.


Today we see just what the card is really capable of and you can see it's capable of a lot. If you're looking at the MARS II and you really want to go down that Surround Vision path. It's a viable option that not only supports three monitors off a single card, but also puts out very strong performance off that single card.


So if we've got some strong FPS, at what point would we want to add a second MARS II into the mix? If you wanted to go down the path using Surround Vision on monitors that had a default res of 2560 x 1600 or 2560 x 1440 would be a perfect example. A second card is also a viable option if you wanted to turn on AA and AF on at the resolution we tested at today; it would also be a good option as you can see in some scenarios our average is only a few FPS over that 60 FPS we aim for.


The other thing is, if you're interested in going down the path of 120Hz monitors in Surround Vision and want to almost double your FPS, adding in an extra two GPUs would be really helpful.


I hope you enjoyed a look at some Surround Vision testing and as I said in the introduction, we now have a full time Surround Vision / Eyefinity setup so keep an eye out on more and more testing at 3600 x 1920.

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