OpenGL Gaming Benchmarks
Quake III Arena
Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a wide range of different products. Quake III is getting very old, but is still the best way of testing video and PC systems for any instabilities and best performance.
Running the system at the lower resolutions we see the 128MB cards (led by the Chaintech Apogee) able to hold down the fort with the most impressive scores. The Leadtek comes in 2nd with the Albatron a very close 3rd and ASUS taking up the rear of the units.
Star Trek Voyager
Star Trek Voyager is another real-world OpenGL benchmark. Based on the Quake III Arena engine, this game is an OpenGL master utilizing DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.
Being based around the Quake III engine, we see Voyager do the same trend as the Quake III results. At lower resolutions 128MB works a treat more, when pushing over 1280 you need more memory speed, and the 64MB Leadtek memory is clocked 50MHz faster.
Jedi Knight II
Jedi Knight II, Jedi Outcast is a newly released OpenGL game that many have been waiting for. It has greatly improved graphics over its predecessor and it fully supports advanced shaders, as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight II. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.
Jedi Knight II crunches a lot more 3D textures than Quake III or Star Trek Voyager. This is an instance in which the most memory helps win the day.
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- 4-Way Shootout - Page 1 [Introduction]
- 4-Way Shootout - Page 2 [Specifications Part 1]
- 4-Way Shootout - Page 3 [Specifications Part 2]
- 4-Way Shootout - Page 4 [ASUS V8420 Features]
- 4-Way Shootout - Page 5 [Albatron Ti4200-P Features]
- 4-Way Shootout - Page 6 [Chaintech A-GT21 Features]
- 4-Way Shootout - Page 7 [Leadtek A250LE Features]
- 4-Way Shootout - Page 8 [Test Setup/3DMark2001/Vulpine]
- 4-Way Shootout - Page 9 [Benchmarks - OpenGL]
- 4-Way Shootout - Page 10 [Benchmarks - Direct3D]
- 4-Way Shootout - Page 11 [Overclocking and Conclusion]