Version and / or Patch Used: 1.4 with HDR
Timedemo or Level Used: Ubisoft Volcano
Developer Homepage: http://www.crytek.com
Product Homepage: http://www.farcrygame.com
While Far Cry is now one of our older benchmarking games, it is still able to put pressure on most computers systems as it is able to utilize all parts of the system. Utilizing PS2.0 technology with the latest versions supporting Shader Model 3.0 with DX9c and offering an exceptional visual experience, there is no denying that even some of the faster graphics cards get a bit of a workout.
Some say Far Cry is CPU limited but we laugh in the face of danger - well, not literally but anyway... We maxed out Far Cry as much as we could. Using the latest patch and running at 2560 x 1600 with Ultra detail level, Shader Model 3.0, 8 x AF and 4 x AA with High Dynamic Range lighting enabled is bound to stress out a GPU, even if the game is quite old.
We can see that the GeForce 8800 GTX has the lead in each resolution but again, pay careful attention to these results. AMD's HD 2900 XT offers a playable gaming experience up to 1920 x 1200 whereas the older Radeon X1950XTX is only good for up to 1280 x 1200 at these extreme quality settings. When we max things out to 2560 x 1600, there is little difference between the GTX and XT which tends to tell us that extra memory bandwidth of the R600 is being thoroughly utilized.
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- Page 1 [Introduction]
- Page 2 [HD 2900 XT GPU]
- Page 3 [HD 2900 XT Graphics Card]
- Page 4 [HD 2900 XT Graphics Card Continued]
- Page 5 [New and Improved Ruby - DX10 Screenshots]
- Page 6 [Benchmarks - Test System Setup]
- Page 7 [Benchmarks - 3DMark05]
- Page 8 [Benchmarks - 3DMark06]
- Page 9 [Benchmarks - Supreme Commander]
- Page 10 [Benchmarks - Prey]
- Page 11 [Benchmarks - Company of Heroes]
- Page 12 [Benchmarks - Far Cry]
- Page 13 [Benchmarks - Serious Sam 2]
- Page 14 [Benchmarks - High Quality AA and AF]
- Page 15 [Final Thoughts]