When we lower the resolution in Resident Evil, so that the games are no longer GPU limited, we see that the 7700K does well. In GTA:V, a game that uses CPU cores well, the Broadwell-E CPUs do well when the game isn't GPU limited, Ryzen only seems to have an advantage with maintaining a higher minimum FPS.
Tomb Raider shows how Intel's IPC helps it stay ahead in games, but when the game becomes GPU limited, there isn't much difference regarding what CPU you use.
Ashes of Singularity is where I figured the Ryzen CPU would do well, but based on their announcement today of future optimizations, it currently does better on Intel, although not by much.
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- Page 1 [Introduction, Specifications, and Pricing]
- Page 2 [The New Microarchitecture]
- Page 3 [The CPU, Platform, and Test Setup]
- Page 4 [Out of the Box Performance: CINEBENCH, wPrime, and AIDA64]
- Page 5 [Out of the Box Performance: Handbrake Video Transcoding, ScienceMark, and SuperPI]
- Page 6 [Out of the Box Synthetic Gaming Performance: UNIGINE and 3DMark]
- Page 7 [Out of the Box Gaming Performance: Resident Evil, Tomb Raider, GTA:V, Ashes of Singularity]
- Page 8 [Clock for Clock Performance: CINEBENCH, wPrime, and AIDA64]
- Page 9 [Clock for Clock Performance: Handbrake Video Transcoding, ScienceMark, and SuperPI]
- Page 10 [Clock for Clock Synthetic Gaming Performance: UNIGINE and 3DMark]
- Page 11 [Clock for Clock Gaming Performance: Resident Evil, Tomb Raider, GTA:V, Ashes of Singularity]
- Page 12 [Overclocking and Power Consumption]
- Page 13 [What's Hot, What's Not & Final Thoughts]
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