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MSI Radeon R9 280 3GB Twin Frozr Gaming OC in CrossFire OCed Review - Test System Setup & FPS Numbers Explained

MSI Radeon R9 280 3GB Twin Frozr Gaming OC in CrossFire OCed Review
Following our recent look at the PowerColor R9 280 3GB in CrossFire, Shawn overclocks the setup with the MSI R9 280 3GB Twin Frozr Gaming OC video card. (NYSE:AMD)
| AMD Radeon GPU in Video Cards | Posted: Aug 28, 2014 2:03 pm
TweakTown Rating: 92%Manufacturer: MSI

Test System Setup

 

TweakTown image content/6/6/6610_99_msi_radeon_r9_280_3gb_twin_frozr_gaming_oc_in_crossfire_oced_review.png

 

We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASUS, and Corsair.

 

We've got a ton of setups in our graphs today in order to see just how the overclocked MSI R9 280 3GB Twin Frozr Gaming OC in CrossFire performs against the competition. Sitting alongside this setup (starting from the bottom), we've got we've got the HIS R9 280 IceQ X2 3GB, which we overclocked to 1170MHz on the core; moving up from there, we've got the Sapphire R9 280X 3GB Vapor-X OC.

 

Continuing up the table, we have the HIS R9 290 4GB IceQ X2, and three R9 290X 4GB cards. The R9 290X 4GB offerings include the reference card running in "UBER Mode," the HIS R9 290X IceQ X2 Turbo 4GB at 1100MHz on the core and 5700MHz QDR on the memory, and the Hybrid cooled version from HIS that was overclocked to 1160MHz on the core and 6700MHz QDR on the memory.

 

We finish off the AMD side of things with the PowerColor TurboDuo R9 280 3GB OC in CrossFire, which we just looked. As for the NVIDIA side of things, we've got the reference GTX 770 2GB, and the ASUS GTX 780 ROG Poseidon Platinum 3GB OC.

 

 

The FPS Numbers Explained

 

When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Second (FPS), the overall gameplay feels smoother. There are three numbers we're looking out for when it comes to our benchmarks:

 

30 FPS - It's the minimum number we aim for when it comes to games. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS, making sure that you can continue to aim easily, or turn the corner with no dramas.

 

60 FPS - It's the average we look for when we don't have a minimum coming at us. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better, and as mentioned above, it means we've got some smooth game play happening.

 

120 FPS - This is the newest number that we've been hunting down over recent months. If you're the owner of a 120 Hz monitor, to get the most out of it, you want to get around the 120 FPS mark. Moving from 60 FPS / 60 Hz to 120 FPS / 120 Hz brings with it a certain fluidity that can't really be explained, but instead has to be experienced. Of course, if you're buying a 120 Hz monitor to take advantage of 3D, an average of 120 FPS in our benchmark means that in 3D you will have an average of 60 FPS, which again means you should expect some smooth gameplay.

 

 

Why are some graphs incomplete?

 

Adding new game benchmarks is a long, tedious, and time consuming task, as every video card has to be re-tested in those new benchmarks. For that reason, we have always just reevaluated our benchmark line up every six months. To stay up-to-date and current with the latest benchmarks and games available, we've changed our approach to adding new benchmarks.

 

Our benchmark line up will progress and be updated as newer, more intensive games with benchmarks comes to light. While this will mean that initially you may only see a single video card in those particular graphs, as the weeks go on and we test more and more video cards, the results will quickly grow. This will help keep our benchmark line up as up-to-date as possible as we introduce and remove games on a constant basis.

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