High Quality AA and AF
High Quality settings were 4 x AA and 8 x AF. This really gives you a good jump in image quality and all cards look the same across the board due to them using the same chip - it simply comes down to performance which is helped by the speeds of the memory.
HQ - 3DMark 2001 SE
As you would expect the 2.8ns cards really separate themselves from the 3.3ns ABIT card.
HQ - 3DMark 2003
Like above the PowerColor and GeCube card both come out in front.
HQ - Aquamark 3
All cards are very close to each other, the GeCube just comes out in front.
HQ - Unreal Tournament 2003
Five FPS separate the two groups of cards which is almost 10% with this FPS. All cards are very playable with this setup.
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- GeCube 9600XT AIW - Page 1 [Introduction]
- GeCube 9600XT AIW - Page 2 [Overview]
- GeCube 9600XT AIW - Page 3 [Features]
- GeCube 9600XT AIW - Page 4 [Multimedia Command Center]
- GeCube 9600XT AIW - Page 5 [Benchmarks - Test System Setup and 3DMark 2001 SE]
- GeCube 9600XT AIW - Page 6 [Benchmarks - 3DMark 2003]
- GeCube 9600XT AIW - Page 7 [Benchmarks - Aquamark 3]
- GeCube 9600XT AIW - Page 8 [Benchmarks - Jedi Knight 2]
- GeCube 9600XT AIW - Page 9 [Benchmarks - Unreal Tournament 2003]
- GeCube 9600XT AIW - Page 10 [Benchmarks - Unreal Tournament 2004 Demo]
- GeCube 9600XT AIW - Page 11 [Benchmarks - Comanche 4]
- GeCube 9600XT AIW - Page 12 [Benchmarks - Quake III Arena]
- GeCube 9600XT AIW - Page 13 [Benchmarks - High Quality AA and AF]
- GeCube 9600XT AIW - Page 14 [Conclusion]
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