All tests were run with 4 times FSAA and 16 times Antistrophic Filtering enabled with the screen resolution set to 1024 X 768 @ 32 Bit.
When running these aggressive detail settings in 1600 x 1200, games really do become unplayable and if people are after image quality they will have to drop the resolution back down to reach playable levels. 1024x768 was chosen as it is still the preferred playable resolution with these settings enabled.
Halo PC - Combat Evolved
Unreal Tournament 2003
Once again the crown belongs to Gigabyte.
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