When the first news blast of this device was brought forth, it instantly grabbed our attention. After a few emails back and forth, and having to wait a bit for it to actually release, we were finally given a sample of this new controller from SteelSeries. Now this is not the average controller by any means. While there are many wireless solutions for PC gaming already on the market, I know of none of those devices that will also work on phones and tablets. This was very intriguing, and was something we thought the readers would appreciate an in depth review of.
The main idea of course is to offer a comfortable and playable controller. SteelSeries does this, offering a controller with a D-pad, dual joysticks, four buttons on the front, two paddles on the top, and there are a pair in the middle that act as start and reset, but also have other functions too. The design is sleek and smooth, covered mostly in a rubberized coating mixed with light grey trim and a darker gray plastic surrounding and highlighting the controls. The other factor that played into this design was portability. Since it can be used with mobile devices, it only seems right that this controller should be able to go in a pocket just as easily as the phone, or at least not take up much space while traveling with a tablet or PC.
We went through some trials and tribulations to make it to this point, but I would like to thank the support team over at SteelSeries for helping me through what was found out to be some sort of USB stacking issue. Word to the wise. When testing as many products via USB as I do, you may well have to rewrite an OS eventually to make a product work, even when drivers were pulled out properly.
After realizing this issue, and then moving to a second PC to test on, the enjoyment level of the time with this device had doubled, as I was playing only on the phone with this for about a week due to this small issue. Now that everything is in order, and the FREE has been thoroughly tested, we can now bring you the full story.