High Quality AA and AF
While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.
Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.
Far Cry 2 sees a bit of change, but you can see at both resolutions, we've got some strong FPS at both resolutions, including even the more intensive 2560 x 1600.
With our non-AA and AF tests struggling under Metro Last Light, it comes as no surprise that the numbers we want here unreachable when we turn on the two heavy hitting technologies.
We can see some excellent gains under Just Cause 2 with over 20% being seen at 2560 x 1600. You can see, though, with a 55 FPS average, we're still below the magical 60 FPS number we're always aiming for, but not too far off if you dropped graphics quality settings a little.
Sleeping Dogs sees some good gains, but like Metro Last Light, the numbers are just too low to be considered playable.
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