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Sapphire Radeon 9800 Pro "Ultimate Edition" Review

By: Mike Wright | AMD Radeon GPU in Video Cards | Posted: Aug 29, 2003 4:00 am
TweakTown Rating: 9.5%Manufacturer: Sapphire

Specifications

 

In order to have a firm foundation for building data, we have to see what this board is capable of. That said, we'll make a quick run down of the specifications of the board. It pretty much goes without saying that this board can handle all of the modern APIs being used and even those that are upcoming, but it is always best to get this part out of the way at the beginning.

 

System Requirements

 

- RADEON™ 9800 Series of products requires connection to your PC's internal power supply for operation. Consult your system builder or OEM to ensure your system has an adequate power supply. Otherwise, ATI recommends a 300-Watt power supply or greater to ensure normal system operation where a number of other internal devices are installed.

 

- Intel Pentium 4/III, Celeron™ II, AMD K7/Athlon/ Athlon XP with AGP 8X (0.8v), 4X (1.5V) or Universal AGP 3.0 bus configuration (8X/4X)

 

- 128MB of system memory

 

- Installation software requires CD-ROM drive

 

- DVD playback requires DVD drive

 

Graphics Technology

 

- RADEON™ 9800 PRO graphics technology

 

Memory Configuration

 

- 128MB of double data rate SDRAM

 

Operating Systems Support

 

- Windows XP

 

- Windows 2000

 

- Windows Me

 

Features

 

- Eight parallel rendering pipelines

 

- Four parallel geometry engines

 

- 256-bit DDR memory interface

 

- AGP 8X support

 

- SMARTSHADER™ 2.1

 

- Full support for Microsoft DirectX 9.0 programmable vertex and pixel shaders in hardware

 

- 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control

 

- 2.0 Pixel Shaders support up to 16 textures per rendering pass

 

- New F-buffer technology supports pixel shader programs with unlimited instructions

 

- 128-bit, 64-bit & 32-bit per pixel floating point color formats

 

- Multiple Render Target (MRT) support

 

- Shadow volume rendering acceleration

 

- Complete feature set also supported in OpenGL via extensions

 

- SMOOTHVISION™ 2.1

 

- 2x/4x/6x full scene anti-aliasing modes

 

- Adaptive algorithm with programmable sample patterns

 

- 2x/4x/8x/16x anisotropic filtering modes

 

- Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options

 

- HYPER Z™ III+

 

- 3-level Hierarchical Z-Buffer with early Z test

 

- Lossless Z-Buffer compression (up to 24:1)

 

- Fast Z-Buffer Clear

 

- Z cache optimized for real-time shadow rendering

 

- TRUFORM™ 2.0

 

- 2nd generation N-Patch higher order surface support

 

- Discrete and continuous tessellation levels per polygon

 

- Displacement mapping

 

- VIDEOSHADER™

 

- Seamless integration of pixel shaders with video

 

- FULLSTREAM™ video de-blocking technology

 

- Noise removal filtering for captured video

 

- MPEG-2 decoding with motion compensation, iDCT and color space conversion

 

- All-format DTV/HDTV decoding

 

- YPrPb component output

 

- Adaptive de-interlacing and frame rate conversion

 

- Dual integrated display controllers

 

- Dual integrated 10-bit per channel 400 MHz DACs

 

- Integrated 165 MHz TMDS transmitter (DVI 1.0 compliant and HDCP ready)

 

- Integrated TV Output support up to 1024x768 resolution

 

- Optimized for Pentium 4 SSE2 and AMD Athlon™ 3DNow!

 

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