Sapphire Radeon HD 7950 3GB Vapor-X OC with Boost Video Card Review

AMD continue to battle new NVIDIA GEFORCE models with new variations of its Radeon video cards. Today we check out the new Radeon HD 7950 Boost from Sapphire.

Published
Updated
Manufacturer: Sapphire
18 minutes & 17 seconds read time

Introduction and Package

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It really feels like AMD are a little lost at the moment and don't know how to handle what NVIDIA are throwing at them. Normally you'd see a company take one of two approaches when it comes to combating a competitor. The first is you'd go and drop the price on your current video cards to bring them in at a stronger price point against the competition. The second option is that you'd release higher clocked models at a similar price point to what you have now to fight the competition.

The thing is, though, we've seen AMD do both of these things, which is a little weird. The price drop alone, though, hasn't helped AMD in the same way as you'd expect, because NVIDIA have come in at a much stronger price point than you'd normally expect. Because of this we saw AMD release the GHz Edition of its high-end HD 7970 and today we're looking at a new version of the Radeon HD 7950 that AMD have just released.

So what is AMD bringing to the table with new HD 7950 Boost? We'll find out in just a moment, first we need to take the time to check out what's going on with the package today which due to the nature of getting such an early sample from Sapphire means we don't have a retail box.

Once we've done that we'll move onto the card itself, check out the specifications and also talk a little about the new Boost feature that AMD have implemented. Once we've done that it will be time to move into the testbed, take a quick look at the cards that we'll be using in our graphs today and finally get into the performance side of things to see just what this new variation can offer.

Package

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Looking at the box you can see the new design is similar to that we saw from the Vapor-X HD 7970 GHz Edition video card we looked at when it launched. You can see the new "Boost" feature is mentioned on the front of the box, along with a lot of the other standard information.

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As for the bundle you can see we're lacking a driver CD which doesn't come as much of a surprise considering again the early nature of the video card when we received it.

You can see we've got a full size HDMI cable, CrossFire bridge, DVI to VGA connector along with two power connectors which include a Molex to 6-pin PCIe power connector and dual Molex to 8-pin PCIe power connector.

The Card and Specifications

The Card

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Checking out the video card you can see the new Vapor-X cooler that we saw on the HD 7970 GHz Edition. It's a great looking cooler and really is quite large as it overhangs out the back and over the top. It has proven itself in the past and we'll see if it can do the same on the new HD 7950 Boost.

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Taking a quick look around you can see towards the back we've got an 8-pin PCIe power connector and alongside that we've got a 6-pin PCIe power connector. Closer to the front you can see we've got our two CrossFire connectors and next to that we have the new "EZ OC Boost" function.

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Looking at the I/O side of things you can see we've got two Dual-Link DVI connectors alongside a HDMI port and a full size DisplayPort connector. You can also see there are some vents to help hot air escape out the back of the case.

Specifications

The original HD 7950 brought with it a default core clock of 800MHz while the 3GB of GDDR5 was clocked at 5000MHz QDR. Out of the box the new HD 7950 carries a clock of 850MHz while the memory remains unchanged. With the new boost function, though, the clock speed can be increased to 925MHz depending on the amount of load that's being placed on the GPU.

Sapphire Radeon HD 7950 3GB Vapor-X OC with Boost Video Card Review 01

With the "EZ OC Boost" button pressed on this Sapphire video card, the core clock is instantly set to a default speed of 950MHz. Unfortunately we don't know where the clock speeds goes when boost comes into play. Based on the reference clock, one would assume it would move up to a maximum of 1025MHz. We've emailed Sapphire and will update the review as soon as we can confirm. As for the 3GB of GDDR5, Sapphire has chosen to leave that alone at 5000MHz QDR.

Benchmarks - Test System Setup

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We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASUS and Corsair.

Looking above you can see our X79 testbed with all the usual components present. Before we get into the performance of the Sapphire HD 7950 3GB Vapor-X OC with Boost, let's quickly cover the other cards that will be in our graphs today starting with the AMD side of things. This side includes the HD 7870, original HD 7950, original HD 7970 and the newer HD 7970 GHz Edition.

On the NVIDIA side of things you can see we've got the MSI GTX 660 Ti Power Edition alongside the reference clocked GTX 670 and GTX 680. We've chosen to include the overclocked Power Edition of the GTX 660 Ti because the Sapphire HD 7950 we're dealing with today is also overclocked. Overall this will give us a better idea of how the two models go against each other.

Let's get started!

The FPS Numbers Explained

When we benchmark our video cards and look at the graphs, we aim to get to a certain level of FPS which we consider playable. While many may argue that the human eye can't see over 24 FPS or 30 FPS, any true gamer will tell you that as we climb higher in Frames Per Seconds (FPS), the overall gameplay feels smoother. There are three numbers we're looking out for when it comes to our benchmarks.

30 FPS - It's the minimum number we aim for when it comes to games. If you're not dropping below 30 FPS during games, you're going to have a nice and smooth gaming experience. The ideal situation is that even in a heavy fire fight, the minimum stays above 30 FPS making sure that you can continue to aim easily or turn the corner with no dramas.

60 FPS - It's the average we look for when we don't have a minimum coming at us. If we're getting an average of 60 FPS, we should have a minimum of 30 FPS or better and as mentioned above, it means we've got some smooth game play happening.

120 FPS - The new number that we've been hunting down over recent months. If you're the owner of a 120 Hz monitor, to get the most out of it you want to get around the 120 FPS mark. Moving from 60 FPS / 60 Hz to 120 FPS / 120 Hz brings with it a certain fluidity that can't really be explained, but instead has to be experienced. Of course, if you're buying a 120 Hz monitor to take advantage of 3D, an average of 120 FPS in our benchmark means that in 3D you will have an average of 60 FPS, which again means you should expect some smooth gameplay.

Benchmarks - 3DMark 11

3DMark 11

Version and / or Patch Used: 1.1

Developer Homepage: http://www.futuremark.com

Product Homepage: http://www.3dmark.com/3dmark11/

Buy It Here

3DMark 11 is the latest version of the world's most popular benchmark. Designed to measure your PC's gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.

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Starting off with 3DMark 11 we can see that the new HD 7950 Boost performance lines up around the same as the original HD 7970. Compared to the GTX 660 Ti that means we're a fair bit behind in the Performance preset, but only slightly behind in the higher resolution Extreme test.

Benchmarks - Unigine Heaven Benchmark

Unigine Heaven Benchmark

Version and / or Patch Used: 2.5

Developer Homepage: http://www.unigine.com

Product Homepage: http://unigine.com/press-releases/091022-heaven_benchmark//

New benchmark grants the power to unleash the DirectX 11 potential in the gift wrapping of impressively towering graphics capabilities. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging experience of exploring the intricate world is ensured within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.

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Looking above you can see we've got a nice gain at both resolutions which make the new video card sit closer to the original HD 7970 again.

Compared to the GTX 660 Ti, you can also see we're actually ahead at both resolutions. This is good news for AMD considering that Heaven is a benchmark that tends to favor NVIDIA due to the strong emphasis on tessellation performance.

Benchmarks - Tom Clancy's H.A.W.X. 2

Tom Clancy's H.A.W.X.2

Version and / or Patch Used: Benchmark Demo

Timedemo or Level Used: Built-in Test

Developer Homepage: http://www.ubi.com/UK/default.aspx

Product Homepage: http://www.hawxgame.com/

Tom Clancy's H.A.W.X. 2 is an arcade-style flight action game developed by Ubisoft Romania and published by Ubisoft. The game is the sequel to Tom Clancy's H.A.W.X., released in 2009.

The game begins with Colonel David Crenshaw participating in a routine patrol mission in the Middle East. After halting an insurgent attack, a volley of missiles is fired at the Air Force base that Crenshaw was stationed at, with one of the missiles disabling Crenshaw's aircraft, resulting Crenshaw being in enemy captivity. A joint strike force composed of the U.S. Navy, U.S. Air Force, and a Ghost Recon squad executes an operation to rescue Crenshaw. In Scotland, Royal Navy Pilot Colin Munro encounters an unidentified passenger aircraft that explodes from an on-board bomb when undergoing training exercise. In Russia, an air force squadron led by Colonel Denisov and Captain Dmitri Sokov engages separatist aircraft but is ordered to retreat from the region after numerous Russian military installations have been attacked.

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Looking at H.A.W.X. 2 performance you can see that not much changes. Compared to the GTX 660 Ti you can see that it is a little behind, but as always, AMD do a good job of closing the gap when we come to the highest resolution.

Benchmarks - Mafia II

Mafia II

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.2kczech.com/

Product Homepage: http://www.mafia2game.com/

Buy It Here

Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. The game is set from 1943 to 1951 in Empire Bay (the name is a reference to New York's state nickname "The Empire State"), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit. The game features a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game. There are around 50 vehicles in the game, as well as licensed music from the era.

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Looking at the Mafia II numbers you can see we're again sitting quite close to the original HD 7970 once again.

Compared to the GTX 660 Ti Power Edition we can see at the lower resolution we're trailing, but at 2560 x 1600, the Sapphire HD 7950 3GB Vapor-X OC with Boost manages to sneak ahead by a single FPS.

Benchmarks - Lost Planet 2

Lost Planet 2

Version and / or Patch Used: Benchmark Demo

Timedemo or Level Used: Built in Benchmark - Test A Scene 1

Developer Homepage: http://www.capcom.com/

Product Homepage: http://www.lostplanet2game.com/

Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The plot begins with Mercenaries fighting against Jungle Pirates. After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them. The last words imply possible DLC additions to the game, "There's nothing to be gained by wiping out snow pirates... unless you had some kind of grudge."

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Lost Planet 2 sees a bit of a bump across the board, but it's not quite enough to give us that 60 FPS number we're looking for at the highest resolution for a completely smooth gaming experience.

Compared to the GTX 660 Ti you can see that it is also trailing behind it by a fair bit, especially considering the GTX 660 Ti manages to pull out playable numbers at 2560 x 1600.

Benchmarks - Aliens vs. Predator

Aliens vs. Predator

Version and / or Patch Used: Standalone Benchmark

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.rebellion.co.uk/

Product Homepage: http://www.sega.com/games/aliens-vs-predator/

Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion Developments, the team behind the 1999 original PC game, and published by Sega for Microsoft Windows, the PlayStation 3 and the Xbox 360. The game is based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise. There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.

Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways.

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Like Lost Planet we can see that the performance increases across the board are present, but the gains aren't big enough to give us the numbers we need at 2560 x 1600. The main difference between the two, though, is that the new HD 7950 manages to stay ahead of the GTX 660 Ti Power Edition at all resolutions.

Benchmarks - Just Cause 2

Just Cause 2

Version and / or Patch Used: 1.0.0.2

Timedemo or Level Used: Dark Tower

Developer Homepage: http://www.eidos.com/

Product Homepage: http://www.justcause.com/

Just Cause 2 employs the Avalanche Engine 2.0, an updated version of the engine used in Just Cause. The game is set on the other side of the world from the original Just Cause, on the fictional island of Panau in Southeast Asia. Panau has varied terrain, from desert to alpine to rainforest. Rico Rodriguez returns as the protagonist, aiming to overthrow the evil dictator Pandak "Baby" Panay and confront his former mentor, Tom Sheldon.

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Just Cause sees some really nice gains across the board and you can see we're again sitting around the same level as the original HD 7970 in this case.

We also again see that the new model manages to sneak out ahead of the GTX 660 Ti at the highest resolution. It does lag slightly behind at the lower resolutions, though.

Benchmarks - Metro 2033

Metro 2033

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.4a-games.com/

Product Homepage: http://www.thqnordic.com/

Metro 2033 is an action-oriented video game with a combination of survival horror and first-person shooter elements. The game is based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows and Xbox 360.[3] In March 2006, 4A Games announced a partnership with Glukhovsky to collaborate on the game.[4] The game was announced at the 2009 Games Convention in Leipzig;[5] a first trailer came along with the announcement.[6] A sequel was announced, currently titled Metro: Last Light.

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Metro 2033 continues the trend with some nice gains and you can see again that this new video card is working its way towards performance that lines up with the original HD 7970.

We're again shy of the FPS we want at 2560 x 1600. Compared to the GTX 660 Ti, though, we can see across the board the new AMD offering is ahead here.

Benchmarks - Dirt 3

Dirt 3

Version and / or Patch Used: Latest Steam Update

Timedemo or Level Used: Built in Benchmark

Developer Homepage: http://www.codemasters.com/

Product Homepage: http://www.dirt3game.com/

DiRT 3 boasts more cars, more locations, more routes and more events than any other game in the series, including over 50 rally cars representing the very best from five decades of the sport. With more than double the track content of 2009's hit, DiRT 3 will see players start at the top as a professional driver, with a top-flight career in competitive off-road racing complimented by the opportunity to express themselves in Gymkhana-style showpiece driving events.

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We see strong performance gains here and we're a little ahead of the original HD 7970 in this case.

We are behind the GTX 660 Ti at all resolutions. We do see playable FPS out of the Sapphire HD 7950 3GB Vapor-X OC w/ Boost at all resolutions.

Benchmarks - Far Cry 2

Far Cry 2

Version and / or Patch Used: 1.01

Timedemo or Level Used: Ranch Long

Developer Homepage: http://www.ubi.com/

Product Homepage: http://www.farcry2.com/

Buy It Here

The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montreal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more.

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Far Cry 2 sees some strong gains also across the board even if they aren't needed. Compared to the GTX 660 Ti we can also see as we climb the resolution table that the tide begins to change and we see the new Sapphire video card come out ahead.

Benchmarks - High Quality AA and AF

High Quality AA and AF

While we test all our games with maximum in-game settings, turning on Anti-Aliasing (AA) and Antistrophic Filtering (AF) helps take the intensity of our testing to another level.

Here we see video cards go from playable FPS to an unplayable FPS and the real power houses continue to help break that 60 FPS mark we always aim for to provide a smooth gaming experience.

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Here we see a little bump in performance at both resolutions which are enough to put the video card ahead of the GTX 660 Ti Power Edition. Like all the other cards here, though, 2560 x 1600 numbers aren't playable.

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Looking at the Aliens vs. Predator numbers we can see the new Sapphire HD 7950 Vapor-X OC with Boost is able to break the 60 FPS barrier at 1920 x 1200. 2560 x 1600 isn't an option, but you can see that the NVIDIA video cards struggle at both resolutions under this benchmark.

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Far Cry 2 numbers at both resolutions are strong and you can see the Sapphire video card is able to break the 30 FPS minimum at 2560 x 1600 with no issue. On the other hand the GTX 660 Ti Power Edition isn't able to do this.

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Looking at the Metro 2033 AA numbers you can see no change between the HD 7950 video cards at all at both resolutions. These numbers are still enough to be ahead of the GTX 660 Ti Power Edition, but at 1920 x 1200 it falls just below the 60 FPS number we want for a smooth gaming experience.

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Finally Just Cause 2 performance shows a nice boost and gives us a lot more breathing room at 1920 x 1200. Compared to the GTX 660 Ti you can see that there is little difference as the GTX 660 Ti Power Edition also falls below 60 FPS at 2560 x 1600.

Temperature Test

The temperature of the core is pulled from MSI Afterburner with the max reading used after a completed run off 3DMark Vantage and the Performance preset.

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Looking above you can see that Sapphire have got a great cooler on its hands here with a 60c load number. This comes in 4c cooler than what we saw the GTX 660 Ti Power Edition offer.

Sound Test

Pulling out the TES 1350A Sound Level Meter we find ourselves quickly yelling into the top of it to see how loud we can be.

After five minutes of that we get a bit more serious and place the device two CM away from the fan on the card to find the maximum noise level of the card when idle (2D mode) and in load (3D mode).

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Noise levels are also extremely strong coming in lower than the GTX 660 Ti Power Edition with just over 60dB coming out of the cooler when it comes to load.

Power Consumption Test

Using our PROVA Power Analyzer WM-01 or "Power Thingy" as it has become quickly known as to our readers, we are now able to find out what kind of power is being used by our test system and the associated graphics cards installed. Keep in mind; it tests the complete system (minus LCD monitor, which is plugged directly into AC wall socket).

There are a few important notes to remember though; while our maximum power is taken in 3DMark06 at the same exact point, we have seen in particular tests the power being drawn as much as 10% more. We test at the exact same stage every time; therefore tests should be very consistent and accurate.

The other thing to remember is that our test system is bare minimum - only a SSD hard drive is used with a single CD ROM and minimal cooling fans.

So while the system might draw 400 watts in our test system, placing it into your own PC with a number of other items, the draw is going to be higher.

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Power draw on the GTX 660 Ti Power Edition and HD 7950 Vapor-X OC with Boost is very similar.

The Sapphire video card sits a little lower at idle, while at load it sits a little higher. You shouldn't run into any serious problem dealing with this video card on most quality power supplies.

Final Thoughts

My feelings are a little bit mixed with what's going on here today with the HD 7950 and its new "Boost" function. The problem is clearly caused by AMD, though, who continue to offer the original HD 7970. If the original HD 7970 was pulled from the market and replaced with the new GHz Edition model that we saw launch recently, we'd have a different story to tell you here today.

The problem is AMD can't just turn around and offer a "GHz Edition" of the HD 7950 because it would line up with the HD 7970 or even come out slightly ahead. At the same time the video card would have to be cheaper and AMD of course couldn't offer it cheaper than the HD 7970 when its performance would be greater. The model would essentially make the HD 7970 redundant. So, instead, AMD have implemented these new algorithms to create the "Boost" function which at times sees performance that is ahead of the HD 7970 and at times fall behind it a little. You can't say this new video card performs like a HD 7970, because it doesn't all of the time.

The issue now is that AMD have four models in the HD 7900 series that range between $319.99 and $459.99, and this is simply too many models for this price bracket. This is taking into consideration the new price drop Sapphire has told us about, and that this new video card will hit at $329.99. This is compared to the original HD 7950 at Newegg that is currently listed $319.99 in its absolute cheapest form, this is great news. Of course the price drop will bring those reference based video cards down as well over time.

MSI's GTX 660 Ti Power Edition which is the GTX 660 Ti we chose to use today as it also carries an out of the box OC comes in at $299.99 after rebate. So the question is what is the better buy? Is it worth spending the extra $30 on the Sapphire Boost video card we looked at today? It's actually really difficult to say as the price gap isn't huge and the performance of both video cards is quite similar. At times you see one take a clear win, though, while at other times you see the other card come out ahead. The Sapphire option is a little quieter and it also runs slightly cooler.

If you're gaming at a higher resolution I'd suggest the Sapphire video card because we see AMD perform better in those higher resolution situations. I think the other important factor is that we've got 3GB of GDDR5 here verse only 2GB. It's not going to be hard to convince someone to choose the new HD 7950 w/ Boost over the GTX 660 Ti.

The ultimate issue is that you're not left with the same impact that was present when we looked at the GTX 660 Ti due to the fact that AMD have squeezed a new model in what is quite a small gap; that being between the original versions of both the HD 7950 and HD 7970. With all the price drops from AMD recently, though, and the new models that we've seen, the whole AMD situation has become a bit confusing for consumers.

Sapphire has done a wonderful job of making a great video card with what AMD has given them. AMD has also given them a pretty good base to work with and the more aggressive pricing structure is great. This whole "Boost" thing just seems like a bit of marketing talk and to be completely honest, that's putting it nicely. What AMD should've done is discontinued the HD 7950 and HD 7970 and replaced them with GHz Edition variants that come in at a slightly stronger price point than the original models. We're not stupid nor naive to the way business works, though, and we know that it's not an option as AMD partners and stores would of course still have surplus stock of what are still very current models.

AMD clearly got a shock with the GTX 600 series and I don't think it came from the performance side of things. I think that the numbers we see from the GTX 600 series are what AMD expected they would be. Where the shock came from was the price point that NVIDIA chose to attack at. This in turn has caused them to panic a bit and we don't seem to have any clear direction from AMD at the moment, as they just throw price drops and new models at the situation. We're trying to make the best sense of it all we can for you.

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Shawn takes care of all of our video card reviews. From 2009, Shawn is also taking care of our memory reviews, and from May 2011, Shawn also takes care of our CPU, chipset and motherboard reviews. As of December 2011, Shawn is based out of Taipei, Taiwan.

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