Processor(s): Intel Pentium 4 2.8GHz "C" (Supplied by Altech Computers)
Motherboard(s): DFI LANPARTY Pro 875 (Supplied by DFI )
Memory(s): 4 X 256 Corsair XMS 3500 " (Supplied by Altech Computers)
Hard Disk(s): Seagate 80GB 7200RPM " (Supplied by Altech Computers)
Operating System Used: Windows XP Pro
Drivers Used: ATI Catalyst 3.4
Software Used: 3DMark 2001 SE, 3DMark 2003, Vulpine GLMark 1.1, Code Creatures and Quake 3
3DMark2001 SE - 1024 X 768 @ 32Bit
3DMark2001 SE is part of the popular 3DMark series. By combining DirectX 8.1 support with completely new graphics (including the GeForce4), it continues to provide benchmark results that empower you to make informed hardware assessments. Build 330 adds support for video cards that have Vertex Shaders but no Pixel Shaders,
The Hercules falls slightly behind the Gigabyte Radeon 9800 Pro. We also see the power of the 9800 Pro over the 9700 Pro of around 900 3DMarks.
3DMark 2003 version 3.3.0 - 1024 X 768 @ 32Bit
3DMark03 is the latest installment in the popular 3DMark series. By combining DirectX 9 support with completely new graphics (including the GeForce FX and ATI Radeon 9800), it continues to provide benchmark results that empower you to make informed hardware assessments.
Again the Gigabyte is a head of the Hercules but we see both cards get the edge over the predecessor.
Code Creatures - 1024 X 768 @ 32Bit
Code Creatures is a Synthetic benchmark based on DirectX 8 which gives users the chance to see another highly involved benchmark program. Focusing on two elements: Grass and Water, video cards are stressed to the limit resulting in quite low scoring benchmarks. Users get to see a more intensive side of DirectX 8 thanks to the engine behind Code Creatures.
- Water Section
It seems to be becoming a bit of a trend with the Gigabyte nudging a head, not that we would call .1 FPS very significant at all.
- Grass Section
In this test we see the two Radeon 9800 Pro cards pull out identical scores with the 9700 Pro getting thrown back by a few frames.