Real World OpenGL
Quake 3 Arena
Quake 3 Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a range of different products.
Quake 3 Arena might be old but still a fantastic benchmark to test 3D and memory. Quake 3 relies on bandwidth rather than latency.
Star Trek Voyager
Star Trek Voyager is a real-world OpenGL benchmark. Based on the Quake 3 Arena engine, this game is a OpenGL master utilising DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L's use as well as new optimisations for AMD Athlon XP and Pentium 4 SSE2.
Voyager, other than Quake 3, relies on latency of the memory as well, we see the SI7-G fall behind quite a bit due to the extremely high latency of RDRAM.
Jedi Knight II
Jedi Knight II, Jedi Outcast is a newly released OpenGL game that many have been waiting for. It has much improved graphics over its predecessor. It fully supports advanced shaders, as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight 2. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: "C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.
Jedi Knight also depends a bit more on the latency, so the SI7-G doesn't fair as well here either.
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