Version and / or Patch Used: 1.0
Developer Homepage: http://www.futuremark.com
Product Homepage: http://www.3dmark.com/3dmark11/
Buy It Here
3DMark 11 is the latest version of the world's most popular benchmark. Designed to measure your PC's gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.
You can see a slight boost in performance under 3DMark 11 when it comes to the performance preset. It's not a huge boost, but to be honest, overclockers over the world are going to love it and while probably a lot like CINEBENCH, the results under 3DMark 11 while not important to some, will be extremely important to others. Of course, overclocked we see a slight boost again with our single GTX 580 with no overclocking near a 7k default run.
Aliens vs. Predator
Version and / or Patch Used: Standalone Benchmark
Timedemo or Level Used: Built in Benchmark
Developer Homepage: http://www.rebellion.co.uk/
Product Homepage: http://www.sega.com/games/aliens-vs-predator/
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion Developments, the team behind the 1999 original PC game, and published by Sega for Microsoft Windows, the PlayStation 3 and the Xbox 360. The game is based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise. There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.
Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways.
When you move into an actual game, though, it's clear that the difference between setups is almost nonexistent and that's of course because the focus is so heavily on the GPU. With just a single video card, you're not going to see any form of CPU limitation, especially when you move over 1680 x 1050. Instead the raw power that's on offer from the CPU is going to come in to play when we start throwing more and more video cards into the mix.