Real-World OpenGL Benchmarks
Quake III Arena is a real-world OpenGL benchmark that we have been using here at TweakTown for quite a while now because it has proven itself to be one of the best gaming benchmarks around to compare a range of different products.
Quake III Arena shows a huge jump towards the SINXP due to a much greater memory bandwidth.
Star Trek Voyager
Star Trek Voyager is a real-world OpenGL benchmark. Based on the Quake III Arena engine, this game is a OpenGL master utilizing DirectX 8. We also apply the new Opt3D patch to allow for the use of Hardware T&L's use as well as new optimizations for AMD Athlon XP and Pentium 4 SSE2.
Star Trek Voyager shows the superiority of the SINXP over the 8INXP.
Jedi Knight II
Jedi Knight II, Jedi Outcast is a fairly released OpenGL game that many have been waiting for. It has much improved graphics over its predecessor. It fully supports advanced shaders, as well as very high texture resolutions and effects. There is one demo included in the multi-player section that is good for benchmarking use. In order to enable the benchmarking mode, you have to make a shortcut to the jk2mp.exe program located in the GameData folder of Jedi Knight 2. You have to put the switch "+set sv_cheats1" (no quotes) at the end of the line in the Target Area so that it looks like this: "C:\Star Wars JK II Jedi Outcast\GameData\jk2mp.exe" +set sv_cheats 1. The demo file used is jk2ffa.
Jedi Knight II is also more video dependant than CPU or memory. SINXP gains a slight lead.
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