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Gigabyte Maya II Radeon 9700 Review - Benchmarks - Test Setup and Synthetics

Simply mentioning the words "GeForce FX" sends a shiver down the spine of enthusiast's users in the tech community as its retail release draws near. Don't forget about the graphics company from Canada though, ATI still currently have the speed crown in the Radeon 9700 Pro. Gigabyte are one of the third party manufacturers who switched to ATI from nVidia and today Cameron "Sov" Johnson takes a look at their Maya II Radeon 9700 - a cheaper, cut down version of the Pro version.

| AMD Radeon GPU in Video Cards | Posted: Jan 26, 2003 5:00 am
TweakTown Rating: 8.0%Manufacturer: Gigabyte

Test System

 

Processor: Intel Pentium 4 2.4B GHz (Northwood) (Supplied by Spectrum Communications)

 

Memory: 2x 256MB DDR-400 Kingmax (512MB) (Supplied by Kingmax)

 

Motherboard: Gigabyte 8INXP (Supplied by Gigabyte)

 

Hard Disk: Western Digital WD80 (Supplied by Techbuy)

 

Software Used: 3DMark2001 SE, Vulpine GLMark 1.1, Quake 3 Arena, Star Trek Voyager, Jedi Knight II, Max Payne, Aquanox and UT 2003

 

Please Note - For this test we used the Albatron GeForce 4 Ti4200 clocked at Ti4600 speeds to emulate a Ti4600 card for performance comparison purposes, since we didn't actually have a Ti4600 card on hand.

 

3DMark2001 SE

 

3DMark2001 SE is the latest instalment in the popular 3DMark series. By combining DirectX 8.1 support with completely new graphics (including the GeForce4), it continues to provide benchmark results that empower you to make informed hardware assessments. Build 330 adds support for video cards that have Vertex Shaders but no Pixel Shaders, such as the SiS Xabre Video card.

 

 

For the first test, @ 1024x768 the Pro and Standard versions are almost identical with the TI4600 last. Running higher resolutions shows the power of the Pro. The 9700 STD came in just over the TI4600.

 

Vulpine GLMark 1.1

 

Vulpine GL mark is a Windows based OpenGL API designed to stress the OpenGL systems of a 3D Accelerator. Patch 1.1 adds in support for ATI Radeon 9700's fast 256bit memory interface optimisations and early support for the NVIDIA NV30 GPU

 

 

Vulpine shows that the STD isn't as good when it comes to OpenGL benchmarks, 1024x769 gives a great picture for the STD, when pushing the limits, the slower OpenGL engine is shown.

 

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