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ECS AG400 Xabre 400 Graphics Card Review - Specifications

With nVidia stealing the show of late in the video card market, can a fledgling chipset like the Xabre 400 really stand a chance at a coveted spot in your case? Come join Asher "Acid" Moses as he takes a hard look at the ECS AG400 Video Board and helps answer some questions about this new kid on the block. Can its budget price and performance numbers make it a winner? Come find out!

| Editorials in Video Cards | Posted: Aug 9, 2002 4:00 am
TweakTown Rating: 8.5%Manufacturer: ECS

Specifications

 

- AGP8X graphics card equipped with 256-bit 3D Graphics Accelerator

 

AGP8X supports a data rate of 2.1GB/s and runs at 533MHz, doubling the speed of the previous 266MHz AGP4X interface.

 

- DirectX™ 8.1

 

One of the big improvements of DirectX 8.1 is the Pixel Shader function, which does not exist in the DirectX 7 graphics card. With the hardware pixel shader, you can see how the light effect on the surface vividly.

 

- GPU (Graphics Processing Unit)

 

Xabre 400 AGP8X 256-bit graphic accelerator

 

Built-in programmable 24-bit ture-color RAMDAC, up to 375MHz pixel clock

 

- AGP BUS INTERFACE

 

Supports AGP 3.0 compliant configuration setting.

 

Supports AGP 8X with 16 stages pipeline full side band function

 

- DISPLAY MEMORY

 

Built-in eight 4Mx16 DDR onboard, total 64MB memory (optional 128MB)

 

- 3D ENGINE FEATURES

 

Supports Direct 3D version 8.1 pixel shader version 1.3

 

Supports AGP 8X for texture/vertex fetch

 

Built-in 32-bit floating point VLIW Geometry Transform/Lighting (T/L) and triangle setup engine

 

Built-in 4 pixel programmable rendering pipelines and 8 texture units (4P8T)

 

Supports up to 2048x2048 texture size

 

Built-in hardware stereo auto rendering engine

 

Supports 2X/4X full scene anti-aliasing

 

Up to 250MHz 3D engine/memory clock

 

- 3D PERFORMANCE

 

Supports up to 4 pixels with 2 textures within single cycle

 

Peak polygon rate: 25M polygon/sec @ 1 pixel/polygon with gouraud shaded, point-sampled, linear and bilinear texture mapping

 

Peak fill rate: 800M pixel/sec, 1600M texture/sec @ 10,000 pixel/polygon with Gouraud shaded, two bilinear textured

 

- 2D ENGINE FEATURES

 

Built-in Hardware Command Queue

 

Built-in Direct Draw Accelerator

 

Built-in an 1T 128-bit BITBLT graphics engine

 

Supports memory-mapped, zero wait-state, burst engine write

 

Built-in 64x64x2 bit-mapped hardware cursor

 

Built-in 64x64x16 bit-mapped color hardware cursor

 

64MB (optional 128MB) frame buffer with linear addressing

 

- VIDEO ACCELERATOR

 

MPEG-2 MP@ML standards compliant

 

Built-in motion compensation logic

 

Supports up to 20Mbit/sec bit rate decoding

 

Direct DVD to TV playback

 

Supports single video windows with overlay function

 

Supports YUV-to-RGB color space conversion

 

Supports graphics and video overlay function

 

Supports RGB555, RGB565, YUV422 and YUV420 video capture and playback format

 

Supports down scaling function and scaling vector as 1/2, 1/4

 

Supports de-interlaced and 1/2 down scaling function

 

Supports DVD sub-picture playback overlay

 

Built-in independent Gamma correction RAM

 

Supports Direct Draw Drivers

 

- TV-OUT

 

SiS 301 chip onboard

 

Built-in complete NTSC/PAL video encoder

 

Support NTSC/PAL interlaced display by dependent frame rate in 640x480x60Hz, 800x600x60Hz for NTSC, 640x480x50Hz and 800x600x50Hz for PAL

 

Support NTSC/PAL interlaced display by independent frame rate in 640x480, 800x600 and 1024x768 modes for NTSC and PAL under 8, 16, 32bpp color modes

 

Supports Composite Video and S-Video TV-Out

 

- RESOLUTION

 

Supports VESA standards super high resolution graphics modes, up to 2048x1536x32 bpp @85Hz NI

 

Supports virtual screen up to 4096x4096

 

- I/O INTERFACE

 

1 VGA connector

 

1 S-Video and 1 composite connector for TV-OUT

 

1 3D VR glasses connector

 

- FORM FACTOR & LAYERS

 

174mm x 95mm, 6 Layers

 

- DRIVER

 

Support Windows 98SE/Me/2000/XP

 

DirectX & OpenGL compatible

 

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